mythmakers: (Default)
Myth Mods ([personal profile] mythmakers) wrote2013-11-16 05:53 pm
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❅ Applications

Applications are: CLOSED
Indefinitely.




To apply for a character, fill out the correct application down below and post it a comment on this entry. Please do not link applications in your journal or delete the comments once your application is processed. Let us know if you would like your application screened.

Apps open on the first of every month and remain open for one week, during which time the mods will begin processing. We're optimistic and hope you'll get the result of your app within a day, but some may take longer depending on the familiarity of the mods with the canon, and the number of apps received in that cycle. If four or more days pass with no response then we suggest you contact a mod.

You can reserve and apply for two characters per app cycle. Currently, players are allowed a maximum of three characters in-game at any given time.

Applications will be judged primarily on the personality section of the character in question, and how the player intends to adapt them into their new role. For this part we're mostly interested in what you plan to do with their powers and new destiny, not how the character will react to it. We'll see that in-game!

Since any OC applications must fall in the range of fairy tales that already exist in the world of Myth Making, these will be held to a higher expectation.

Processing will result in applications being accepted or denied, or revisions requested. Don't worry if you're asked for revisions! It means we're interested in your app, but require more information about something. We'll let you know what that is. If you are asked for revisions, you'll be given one week to provide them.

You are allowed to re-use sections of applications you wrote previously, so don't worry about rewriting your entire personality section. Do NOT plagiarise any part of another player's application for your own, as this will result in an instant ban.

Test drive memes will go up on our meme comm, [community profile] mythmemes, the same day reserves open!



OOC
Name: What do you want us to call you?
Contact: Any of these are fine, we just need a way to contact you!
→ DW:
→ AIM:
→ Plurk:

Do you play anyone in Myth Making?: List any characters you have in the game already.

IC
Name: Your character's name in Western order, please. (Given name, then surname.)
Journal: Your character's journal, so we know what you'll be joining the game with.
Canon: Your character's series. Not listed on OC apps.
Canon Point: The point in canon which you are taking your character from.
Age: Self-explanatory.

Appearance: Not listed on canon apps. For OCs, please give us a short description of your character's appearance.

Personality: The most important part of your application! There's no maximum length requirement, but please provide at least three paragraphs of detail into the inner workings of your character.

History: For canon apps, a link to a wiki page or neutral source is fine if you don't want to write it out. For OCs, please provide 2-3 paragraphs of your personal interpretation of their history.

Canon Abilities or Powers: Give us details, especially if you're applying for an OC! Please keep in mind that for the most part your character will lose any superhuman abilities.

Fairy Tale Role: Which fairy tale, folklore, or fable character will they be assuming the role of?
Fairy Tale Powers or Abilities: How would you interpret that character's abilities? You've got some room for imagination here, but keep it in the realm of possibility!

Personal Items: Your character is allowed to bring up to 5 items with them. They don't need to have the item on their person to bring it along, but try to keep it within reason. Things like pets, summons, and Poké Balls will each count for 1 item. For more information on what is and isn't allowed, you can check our FAQ!

First Person Sample: How would your character make a text post to the network? Give us at least five sentences.
Third Person Sample: Please provide either two paragraphs or a thread of 5 comments. Test drive threads are acceptable, as well as threads from other games!


Canon Characters



Original Characters



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ran: (Default)

Grantaire | Les Misérables | Unreserved

[personal profile] ran 2013-12-07 04:36 am (UTC)(link)
Personality:

Grantaire is a man of contradiction, or rather a man who will claim one thing and do the other. He is a skeptic, yet he works hard to remain so; he disdains the idea of devotion, yet finds happiness in his group of friends; he claims to be in constant demand from women, yet is so homely that none want him. Most of what he says can never be taken at face value, so it is easier to understand his character from his actions rather than his words.

His skepticism is more than a dubious nature about the way of things. He has looked into many schools of thought, histories, and practices, and has found nothing that he can believe in or consider the truth. Much of this is due to his cynicism; he feels the main problem with everything is humanity. He thinks that humans, himself included, are ugly failures who are too selfish, power-hungry, unfaithful, what have you, to have anything good happen in the world. There can be no progress in society because of this, and so the idea of overthrowing a king to create an ideal world is laughable to him. Additionally, he can rarely see good qualities in people. To him, anything good borders on a fault, and he prefers to see the faults in people. All of this comes from a desire to avoid being let down when things inevitably end up poorly.

Grantaire's view of the world is outright depressing and so he does what he can to escape from it. The easiest way is, of course, alcohol and various other substances. His drinking is the most prominent, and it's clear he does it to forget the ugliness of life. Upon entering a wine-shop in the morning, he is automatically given two bottles of wine just for himself by the server. This can indicate his usual amount, but as his friends were beginning to arm up for a rebellion he later began to drink excessively to the point that he needed to be cut off. It is rare to see him when he is not drunk or drinking himself into that state, and though he is often troubled while sober, intoxication does not often help his outlook.

When he is drunk, Grantaire falls into quite an interesting state. Not only does he keep his opinions about the world, he is much louder about them. He does not send out quips, he creates entire speeches that are, more often than not, incredibly dramatic but intelligible. It is important to note that even while drunk he is capable of making historical and classical references in excess, showing that his mind is not horribly incapacitated. He is very indirect, disguising his complaints with metaphors and insults, and even distracting from the topic at hand in order to avoid whatever is going on. They are tangents upon tangents, and Grantaire is shown to be the type of person who can go on and on about any subject even without prior knowledge of it.

That is not to imply that he has a lack of knowledge by any means. Grantaire, in his tirades, tends to say that he is ignorant, or stupid, and then goes on to show otherwise. As has been stated, he can allude to a number of sources while drunk, but when trying to convince Enjolras to send him to the Barriere du Maine, he lists his qualifications. He has read up on political works and groups, memorized some of them, and understands their cause well enough. It is said by the narration that it is his skepticism that decays his intelligence (it is more that the idea of cynicism is looked down upon in the book; hence Grantaire), and makes it so that he does not subscribe to any one belief or cause. In a show of irony, it is said that he is one of the students to have learned the most in Paris--not through schooling, but through his wandering. He knows a great amount about the city through that, mostly the best places to enjoy himself.

It should be said that Grantaire is not entirely a depressive drunk. He has his hobbies, and is said to have at least participated in things like savate, dancing, and single-stick. Combined with his description as a "rover" it's obvious that he is fairly active outside of his persona at ABC meetings. His wandering, however, is further proof that he cannot settle into one idea, place, or belief. The only consistency he has is with the Friends of the ABC. In addition, he has a good sense of humor. He is often sarcastic in what he says, generally ironic, and never passes up a chance for a pun; so much so that he made a rebus of his own name and will call himself (Grand) R. He is often melodramatic when he speaks, even complaining that he hates humanity after having a bad oyster. He is described as a libertine and therefore finds very little shame in his actions and has rather poor morals. In his playfulness, he is often insulting, to others or himself. He will say what is on his mind without much of a filter, but his friends seem to enjoy it.

At times, however, bits of truth can be found in his jokes. When speaking of Marius's love affair, he starts out very much mocking him, however he very quickly becomes poetic about love to the point where he seems genuine. In fact, despite Grantaire's staunch position against any sort of belief, he very much wants to be able to believe in something. The excessive cynicism in his speech when drunk is often a way of being contrary. He scorns loyalty, but is an incredibly loyal individual. His friends mean very much to him, as they are, in his mind, a rare sort of people who are genuine in their beliefs and convictions. The narration says that he finds his only happiness when he is around them, showing that he needs to be in the company of others to be satisfied. When they are going towards what he believes is their death, he drinks himself into unconsciousness so that he does not have to see his friends die.

In actuality, Grantaire does maintain belief. He cares for his friends because they are genuine in their cause, and so it is only right that the most absolute of their group attracts him. In fact, he "admired, loved, and venerated" Enjolras. Their relationship is complicated and full of metaphors, so in essence: Enjolras and Grantaire are complete opposites which is exactly why Grantaire is drawn to him. It is not because of what Enjolras preaches or his ideals, but because he believes so strongly in everything he says. Metaphorically, this means that Grantaire is "the other side" of Enjolras's existence which shows that he is, in a sense, incomplete. He is dependent on Enjolras, but is notably unaware of the effect Enjolras has on him.

Their relationship is compared to that of Orestes and Pylades, with Grantaire being an "unaccepted Pylades." This shows that although Enjolras rejects and disdains him, Grantaire is endlessly loyal to him, as well as the rest of their friends. There have been times where Grantaire tries to prove himself to Enjolras, but they end in failure because he becomes distracted and doesn't complete his task. Still, when he wakes to find Enjolras about to be shot, he chooses to die with him and manages to settle with a belief at the end of his life.

History:

Little is known of Grantaire's history before the events of the book, save for what he says himself in drunken rants. Said rants are not entirely truthful and often contradict each other, but for the purpose of extrapolation we can consider them vaguely truthful.

Grantaire's age is unstated save for him being the same age as Bossuet, who was at least twenty-five when introduced. Some French versions contain a timeline that states Bossuet was born in 1803, so I'll be using that as the year of his birth.

He was born in the south of France and moved to Paris at some point for schooling. He claimed to have never had any money, but he had enough for an apartment, university, and copious amounts of alcohol and gambling. He was not mentioned to be wealthy like some of the others, though, so it can be assumed he was not quite as well-off as them. He stated that his father always detested him for not understanding mathematics, and there is no mention made of his mother. Either he was setting up for a pun, or he was actually a student of the artist Antoine-Jean Gros. In any case, he went on to say he wasn't as fond of painting apples as stealing, and he seems to have no other connection to art so it is safe to say that it no longer lingers with him.

Though the purpose of Paris was for school, he spent less time with studies and more with wandering about the city. He is said to know of all the best restaurants and entertainment. Somehow he found out about the secret group, The Friends of the ABC. They were dedicated to elevating the people of France and rallying against the king, and Grantaire decided to stay with them. He found the wine-shop, Corinthe, that they subsequently met in and built the barricade near.

His time with them was spent as a disruption to whatever work they were doing, but they did not mind him coming because he had a good sense of humor. When another man is needed to go to the Barriere du Maine and convince the men there to align with their cause, Grantaire volunteered. Though Enjolras was dubious about giving him the job, he allowed it and Grantaire went on his way. Unfortunately, when Enjolras checked up on him, he found him playing dominoes instead of tempting them toward rebellion.

As time neared for the rebellion, Grantaire gradually began drinking more and more. Enjolras eventually demanded he leave, but he asked to stay until he died and passed out drunk on the table. He stayed there, sound asleep, throughout the entire rebellion despite guns and cannonballs firing around the building. It was only when a distinct silence was created by preparation for Enjolras's execution that he awoke, perfectly sober. Though the National Guard did not see him there, he announced his presence and went to stand beside Enjolras. He asked permission to die beside him, and it was granted.

Canon Abilities or Powers: A normal human with a liver of steel. He has quite a good memory, an extensive knowledge of history and literature, and can talk non-stop for about four pages.

Fairy Tale Role: Pylades; Greek Myth. (The Libation-Bearers/Iphigenia in Tauris)
Fairy Tale Powers or Abilities: Nothing much! Grantaire will gain a better ability to protect others and can tend to spells of madness as Pylades did for Orestes. Specifically, he will gain the ability to be a calming presence, unintentionally and on a very low-scale for those around him, but particularly with the role of "Orestes." (Previously discussed with the Enjolras applicant!)

Personal Items:

1 full bottle of wine.
1 set of packaged dominoes.

First Person Sample:

Being a sort of cosmopolitan man as I am, I set out to explore this land's culture. The first priority of a traveler should always be to examine the local public houses. [ Later known, of course, as pubs. ] The taverns of Spain, for example, offer a variety of women. A trait a man cannot rightly scoff at, if only their tittering did not come out as guffaws. Obviously, I have not traversed Spanish lands since.

This is no Spain, and so I had a particular stride as I went to these taverns. Would you believe what occurred? I was sampling a particular drink when I heard whispers in the corner. Now, I did my duty and listened in, for why else was I given ears? What would you know, I was greeted with "Pylades"-this, "Pylades"-that, and what they said of dear Electra!

I can assure you that I will only return in the earliest of mornings for a taste of wine.

[ Signed: ] R.

Third Person Sample: A thread!