mythmakers: (Default)
Myth Mods ([personal profile] mythmakers) wrote2013-11-16 05:53 pm
Entry tags:

❅ Applications

Applications are: CLOSED
Indefinitely.




To apply for a character, fill out the correct application down below and post it a comment on this entry. Please do not link applications in your journal or delete the comments once your application is processed. Let us know if you would like your application screened.

Apps open on the first of every month and remain open for one week, during which time the mods will begin processing. We're optimistic and hope you'll get the result of your app within a day, but some may take longer depending on the familiarity of the mods with the canon, and the number of apps received in that cycle. If four or more days pass with no response then we suggest you contact a mod.

You can reserve and apply for two characters per app cycle. Currently, players are allowed a maximum of three characters in-game at any given time.

Applications will be judged primarily on the personality section of the character in question, and how the player intends to adapt them into their new role. For this part we're mostly interested in what you plan to do with their powers and new destiny, not how the character will react to it. We'll see that in-game!

Since any OC applications must fall in the range of fairy tales that already exist in the world of Myth Making, these will be held to a higher expectation.

Processing will result in applications being accepted or denied, or revisions requested. Don't worry if you're asked for revisions! It means we're interested in your app, but require more information about something. We'll let you know what that is. If you are asked for revisions, you'll be given one week to provide them.

You are allowed to re-use sections of applications you wrote previously, so don't worry about rewriting your entire personality section. Do NOT plagiarise any part of another player's application for your own, as this will result in an instant ban.

Test drive memes will go up on our meme comm, [community profile] mythmemes, the same day reserves open!



OOC
Name: What do you want us to call you?
Contact: Any of these are fine, we just need a way to contact you!
→ DW:
→ AIM:
→ Plurk:

Do you play anyone in Myth Making?: List any characters you have in the game already.

IC
Name: Your character's name in Western order, please. (Given name, then surname.)
Journal: Your character's journal, so we know what you'll be joining the game with.
Canon: Your character's series. Not listed on OC apps.
Canon Point: The point in canon which you are taking your character from.
Age: Self-explanatory.

Appearance: Not listed on canon apps. For OCs, please give us a short description of your character's appearance.

Personality: The most important part of your application! There's no maximum length requirement, but please provide at least three paragraphs of detail into the inner workings of your character.

History: For canon apps, a link to a wiki page or neutral source is fine if you don't want to write it out. For OCs, please provide 2-3 paragraphs of your personal interpretation of their history.

Canon Abilities or Powers: Give us details, especially if you're applying for an OC! Please keep in mind that for the most part your character will lose any superhuman abilities.

Fairy Tale Role: Which fairy tale, folklore, or fable character will they be assuming the role of?
Fairy Tale Powers or Abilities: How would you interpret that character's abilities? You've got some room for imagination here, but keep it in the realm of possibility!

Personal Items: Your character is allowed to bring up to 5 items with them. They don't need to have the item on their person to bring it along, but try to keep it within reason. Things like pets, summons, and Poké Balls will each count for 1 item. For more information on what is and isn't allowed, you can check our FAQ!

First Person Sample: How would your character make a text post to the network? Give us at least five sentences.
Third Person Sample: Please provide either two paragraphs or a thread of 5 comments. Test drive threads are acceptable, as well as threads from other games!


Canon Characters



Original Characters



{ Navigation }
topgun_textiles: [Hi. Please ask me before you take the icons I made. Common sense, right?] (Default)

[personal profile] topgun_textiles 2013-12-01 05:10 am (UTC)(link)
OOC
Name: Ami
Contact:
→ DW: No personal DW
→ AIM: AmiJoyDonut
→ Plurk: [plurk.com profile] MechaPony
Do you play anyone in Myth Making?: Nope!

IC
Name: Kanji Tatsumi
Canon: Persona 4 Golden
Canon Point: Post-True Ending
Age: 16

Personality:
Kanji Tatsumi started out life as, as his mother puts it, a 'cute child'. With his artistic and creative mind, he loved to make things through his skills with sewing and kitting, always whipping up cute things like bunnies and bears. Kanji was also a rather quiet, shy child, only showing off his work to his parents and going out to play by himself. Though at the time he thought little of it, he was also a little "different": He was a boy who played "House", a boy who loved to help around the house, assisting with the cooking and cleaning instead of playing rough-and-tumble games like Tag, or getting involved with PE classes. His awkward, "backwards" demeanor prevented him from making any friends, and he began to learn of gender roles, what was "right" for a boy to do, as opposed to what he wanted to do. Despite all that, Kanji tried to reach out anyway: At one point he helped a classmate by fixing her bag. The resulting teasing not only left him feeling more alienated, but ashamed of his talents. Who wanted to play or be friends with a boy who liked girly things?

...Then his father died, depriving him of a male role model. Kanji gained a fear of hospitals from the sudden loss, and the man's last words to him left him feeling insulted: "If you're a man, you have to become strong." The now-constant jeers from his classmates and his father's last words seemed to blur in his mind into one message: Everything about him was wrong. Fed up with being called a 'queer' and many other terrible names, his mind wrapped up in a mix of rage, fear, and grief over the loss of a parent, Kanji decided to shed what he was and rebuild himself in a new image. With his now-bleached, slicked-back hair, skull motif, dark clothing and multiple piercings, he would be the man that everyone seemed to want so damn badly, what he felt his father wanted out of him. Kanji decided to stifle what he considered his weak, "girly" hobbies and began a period of self-destruction: He skipped school, broke laws over his knees, and picked fights wherever he went. He wasn't an entirely uncaring jackass, however: He looks after and cares about his mother, going so far as to ensure she got a good night's sleep by beating the hell out of the biker gang in the area making a ton of noise, a ray of misguided hope that the real Kanji was still in there somewhere. For a time, Kanji felt he'd achieved everything he could possibly want: People feared and respected him, and all it took was completely squashing and denying his real self to do it. He didn't even care. He was drunk off of the power he was getting from his infamy, and would do anything to maintain this image. This unfortunately granted him a considerable paranoia to anyone who would question it to the point of putting himself in danger just to prove his masculinity. Insults are generally met with violence, if not his supremely short temper.

Then came the day he met a detective named Naoto Shirogane. A mysterious, rather attractive boy comes out of nowhere and tells him he's interested in him. Kanji welcomes the attention as the first good thing to happen in his life in years, and he develops a crush. Kanji begins to question his sexuality, and whether or not his hobbies were earlier signs of his possibly being gay. It's discovered later that he may in fact be bisexual: Upon learning that Naoto was in fact female, Kanji's awkward, shy body language and crush remain. He doesn't try to make his crush well-known, however, as he is nearly too shy to express himself in this way and holds a fear of rejection, but has had his moments where he at least attempts to clue the detective in.

Kanji's kidnapping and the bathhouse born from his mind reveal his 'Other Self', the parts of him he'd suppressed for all those years. Kanji is a guy who wanted not only to be considered manly, but he also wanted acceptance. He wanted a 'sublime love that surpasses the sexes', one where someone would love and accept him for not only his tougher side, but his softer, more sensitive side as well. It's when he's forced to face these feelings head on - in front of complete strangers, no less - and his subsequent brush with death that he finally comes to accept these feelings. Otherwise, he may have continued his downward spiral, slowly destroying himself.

Once out of the bathhouse, Kanji decides it's time to try and make good on the acceptance of his other self by trying to turn over a new leaf. With the help of his new friends, Kanji starts delving back into his hobbies again. He not only begins to feel like himself again, but experiences a brand new thing as well: Gratitude. He was finally being accepted, adored for his skill, and that was all he ever wanted.

This doesn't mean his tougher side is neglected, however: With his newfound power of Persona, Kanji becomes a strong, yet dependable comrade in battle. By solving the mystery, Kanji feels he can not only finally do his part to make up for his mistakes, but rethink what his father's last words might have meant: That being strong didn't mean to be tough and abrasive, letting people think what they wanted of you. It meant to stand up for yourself, and no matter what your preferences or hobbies, you act like an adult, set your foot down and get people to get you. Kanji chose then to live and try to uphold this interpretation. Whether it's a long, uphill battle or not, he'll remain firm in his belief and do his best to be a man his father would be proud of.

As for how he's doing now, he's mostly taken steps forward. The keyword, however, is mostly: Kanji still doesn't appreciate being teased (who does?), and to this day bears his moments of acting prickly out of prior instinct, quick to shut someone up even in the face of some friendly teasing or sing-song nudging when it comes to how he feels about others. To be angry rather than honest and open is unfortunately easier when stressed. Fortunately, his close friends know the real him, the changes he's trying to make, knowing he's still deflecting and isn't openly malicious, and they tend to roll their eyes or grin through the fact that they got to him. If you ask his friends, some of the reasons for said teasing is evident: Rather than absolutely squash down and hide his true feelings, they've started to bubble up whether Kanji likes them to or not. He's never been a guy who can be subtle (or sub-buttle) in the slightest, and now it's more out in the open than ever. He'll still blush and stammer in front of a certain detective friend and still be unable to tell her how he feels, and more and more he blurts out his interest or appreciation for something cute in his sights be it a costume choice ("Senpai, I'm a cute reindeer!") or something pertaining to what was once a super-secret hobby. When he's shown in the past that, with enough provocation, his hot-blooded recklessness kicks in and he performs in a way he was reluctant to before, his friends - particularly Rise - always feel the need to keep poking the Emperor with a stick. But despite all of this, it appears he doesn't let the teasing get to him for too long, especially when it comes from someone he trusts, and that's a huge and important step for him. Despite threats to rearrange Yosuke's face, for instance, he never made good on that. Kanji is capable of letting things go now, rather than fight them tooth and nail despite the occasional prickly reaction.

Another step forward is that Kanji has grown more in touch with his sensitive, protective soul and more importantly is rather open about it. Though his language is still pretty crude and needs some major work, he'll tell someone to sit their ass down and get some rest when he feels they truly need it, or he tries to offer a shoulder pat and wordless comfort without question. Though it's extremely evident that he does care about his mother deep down, he's finally come out in the open with it, pulling more of his weight around the house and even making gifts for her through use of talents with an eager, albeit bashful, resolve not even his mother had seen before. To even reveal he's offering handicraft classes points to Kanji's philosophy of 'go hard or go home', taking leaps and bounds forward rather than baby steps. He even speaks complete sentences to Naoto at this point, but whether he'll be more open about his feelings is still up in the air.

Because he's more open to his sensitive side and has a goal for himself in mind, he's far more relaxed overall. He loves hanging out with his friends, even in afternoons when he doesn't contribute much to the conversation at all. He even takes up a little studying at school when the protagonist puts him up to it, even though he's more street-smart than book-smart. He laughs more, actually smiles (sometimes), and every day he feels less like some zoo animal with millions of eyes on him waiting for him to screw up and more like a human being that matters to people.

In the here and now, Kanji Tatsumi is finally happy. Relieved. More importantly, loved for who he is, and not hated for what he pretends to be or what he presumes others want him to be. But if there's another new step he can take in the future, he'll find out what it is and do his best to have no fear in taking it.

History: His entry in the SMT wiki.

Canon Abilities or Powers:
Both sides of Kanji's personality bear one or two additional strengths overall: By running the streets and beating up punks and bikers, Kanji's physical strength is a significant step above your average guy. He's no superhuman, mind, but you don't become a legend in middle school by having a wimpy punch. His past has made him extremely resourceful as well: Kanji can wield chairs, shields, and various other cumbersome objects to a frighteningly-aggressive degree.

On the other hand, his gentler side allows him to have a steadier hand, allowing him to sew and knit as well as he's demonstrated time and time again in-game. His creativity allows him to be able to craft anything he puts his mind to and make it look pleasing to the aesthetic eye: Examples include not only the dolls he's made and continues to make (with the game telling us each time they 'look elaborate'), but a paper mache art project he helped Nanako Dojima make out of items found around the house. With such a creative, resourceful mind, it isn't much of a stretch to speculate that he's also rather skilled in cooking. He won't win any cooking competitions, but he could make edible, rather tasty dishes and do so competently, with the capacity to develop the ability.

On the supernatural front, Kanji is granted the power of his Persona through accepting himself for what he is. When his drive for battle reaches its peak, a blue light wells up around him, calling down a floating tarot card of sorts bearing his arcana, The Emperor. By breaking it by his own hand, he summons Takeji Zaiten, who then uses an array of lightning and physical abilities.

Though his abilities are all listed here in his Persona's wiki page, you are limited to eight abilities in the game. As such, I'll note eight specifics I typically roll with when it comes to him:

-Maziodyne
-Mighty Swing
-Elec Amp
-Cruel Attack
-Primal Force
-Matarukaja
-The Man's Way
-Elec Break

Fairy Tale Role: Beast (Beauty and the Beast)
Fairy Tale Powers or Abilities: As the Beast, Kanji suffers from a curse directly connected to his more aggressive motions. When he is feeling angry or enters a combat situation, his body undergoes a physical change. For example, his teeth become pronounced, his eyes change and his physical features bear more of a beastly appearance. The angrier and more aggressive he becomes, the more pronounced the physical changes become. To enter a rage means to enter a state that's altogether difficult to control, until either the situation is rectified (by others or by his own newly-grown claws), he calms himself or he is calmed by others.

Personal Items: Clothes on his back, his cellphone, his pocket sewing kit (includes needles, thread, small scissors, measuring tape, spare buttons and pins), and his gold bullet charm necklace. Rather mundane.

First Person Sample:

[The handwriting isn't the neatest, but the penmanship is quick, the lines hard from a quill tip being pressed in a little harder than needed. Someone also never got the memo that everything on the pages can be read by the public...]

Sup, journal? I got a question- The hell's up with this place??

I know I'm supposed to be some kinda prince (I seriously can't deal with that, I mean, ME? Seriously!?), but everything about servants or help staff rubs me the wrong way. Some dude wakes me up every morning with breakfast, which is kinda cool, but then he's gotta dress me too? I'm not a kid, damn it! I keep tellin' him that it's cool, I can dress myself, but he keeps insisting and I got no clue how to tell him he can't do his job. ...Besides, I think if I told him to not do it anymore he might think I'm firing him.

I mean I keep thinking he's probably got family, needs this job to put food on the table. So what do I do? 'Cause I can't think of a goddamn thing.

Think he'll want something new to do if I asked him, or is he gonna throw some humble crap at me? Dude's gotta have better things to do than try to put pants on me.

...I'm probably thinkin' way too much about this stuff.

Third Person Sample:
His Test Drive thread!
pishirogane: Icon by: <user name=pishirogane> (Normal expression)

[personal profile] pishirogane 2013-12-01 05:25 am (UTC)(link)
OOC
Name: VG
Contact:
→ DW: [personal profile] vgcg
→ AIM: Dragonhowl7
→ Plurk: N/A
Do you play anyone in Myth Making?: N/A

IC
Name: Naoto Shirogane
Canon: Persona 4 Golden
Canon Point: Post-True Ending and shortly following the conclusion of Persona 4 Arena. Social Link - Friend's Route
Age: 17

Personality:
Typically a stoic and cool individual, Naoto is a product of her own ambitions and direct response to society around her. After losing her parents at a young age, Naoto began pursuing a position as a detective to continue her family's legacy. Under the tutelage of her Grandfather, she was enthused for the role, studying famous detectives in various mystery novels and assisting her only family with his own cases. Unfortunately, while hailed as an Ace Detective, she wasn't taken seriously by adults and sacrificing her childhood to succeed her father left her with little to no friends her age. Further and further she withdrew in, trying to act more adult-like to be accepted, but that only isolated her more.

Reality only pressured her more as she grew up. As competent as she continued to prove being, adults began to use any reason to discredit her abilities, her gender becoming the primary target. To rectify this, Naoto trimmed her hair short, deepened her voice, used male pronouns, and bound her chest as her body developed. She also proceeded to further bottle up her emotions, becoming a cold and distant individual with all her conversations becoming calculated, direct, and extremely formal. Despite all her efforts, she retained a stubborn tenacity that made her desire to see cases to full completion almost childish. In the deep recesses of her mind, she soon scorned being born female and the deep-rooted want to be accepted for who she really was would later become her Shadow.

Following her rescue, Naoto's issues with her gender and abandonment of many childhood interests become the central focus of her Social Link. Naoto admits to not really hating being born as she was, but wanting someone to need her as she is. No one needed the female Naoto because the male was better by social standards. Due to this and hiding herself from others, she became lonely and has no idea how to properly reintegrate herself with her peers. The conclusion of her Social Link has her admitting and accepting being a woman and stating she would strive to become a female detective worthy of her male counterpart's respect, justifying her place in the world.

Admission to herself aside, changing will still take time. Naoto remains polite and distant with people she's unfamiliar with and any immediate pushes towards being more feminine will be met with resistance and unnerve her. When caught off-guard like this, her voice becomes higher and she can become quite defensive, requiring a moment to recollect herself. Questioning her competence because of her age or gender are both quick ways to get on her bad side and she will become particularly icy to the individual as a result.

History: Naoto Shirogane - Megami Tensei Wikia

Canon Abilities or Powers: From the sea of her soul, Naoto is one of a few individuals capable of summoning her other self and give it a physical form to fight. This being is known as a Persona. Unlike other users who typically have an elemental alignment because of their Persona, Naoto takes command over the non-elemental spell series Megido as well as the instant-kill dark and light spells Mudo and Hama respectively. All other developing abilities both physical and magical typically lean towards wiping out crowds of enemies, protecting her friends, or boosting strength, defense and agility. While it's possible for her to learn high-level elemental magic, these require specific events to be met.

As her relationship with the Main Character develops, Naoto finds resolve in herself which allows her Persona to rise to a new state. For Mythmakers, she'll have reached complete acceptance of herself which, near the end of her game, allows her Persona to awaken to Yamato-Sumeragi.

Outside of supernatural abilities, Naoto is a Detective with skill. Her Grandfather taught her how to wield various guns as well as taught her necessary self-defense techniques. Rarely are they utilized as Shirogane Detectives are typically called upon for the unsolvable cases. She's rudely called the '2000 IQ Killjoy Detective' during Arena because she is a straight-shooter logically speaking.

Fairy Tale Role: Beauty from "Beauty and the Beast" by Gabrielle-Suzanne Barbot de Villeneuve
Fairy Tale Powers or Abilities: Born the daughter of a King and Fairy, Beauty inherits part of her mother's magic. While unable to do anything as extravagant as a true fae (granting wishes, influencing massive weather changes, permanent transformations, etc.), Beauty can still perform smaller spells related to various flora, summer in particular. These various spells include (but not really limited to) making small patches of flowers bloom, restoring withered plants to life, making saplings, and growing vines.

Personal Items:
The personal items Naoto will retain would be: her clothes at the moment, the hat she wears, a personal pocket notebook, and a pen. She didn't have her gun at the instant she was taken, so no weapon.

First Person Sample:
Date: 12/04

For days I have researched in the library, but so far, I have not uncovered why we are here. Further, I have yet to discover why I have come to be known as 'Beauty' and Kanji-kun 'Beast'. Perhaps it is a commentary on how we work together; not that I have qualms with this arrangement looking past the various expectations with these titles.

The castle provides solitude when required and the servants are pleasant. However, their presence does influence my homesickness. What's worse was the trip to the market today. A merchant spoke to me with much familiarity and even hugged me. I was in a state of shock that I really couldn't repel this confrontation. If I recall correctly, in many of the accounts of Beauty and the Beast, this merchant was Beauty's father. I couldn't speak to him; I had to excuse myself. Maybe this encounter is why I cannot bring myself to read through the archives for now.

I'll take a moment's reprieve. If I cannot get over it, well, I don't know what to do then.

- Naoto Shirogane


Third Person Sample:
Test drive thread with 'Beast'

hisoldtricks: (436 || Thor 2)

Loki Laufeyson || Marvel Cinematic Universe || Reserved

[personal profile] hisoldtricks 2013-12-01 06:52 am (UTC)(link)
OOC
Name: Val
Contact:
→ DW: [personal profile] ariyanaforever
→ AIM: empressariyana (private)
→ Plurk: [plurk.com profile] empressariyana
Do you play anyone in Myth Making?: N/A

IC
Name: Loki Laufeyson.
Canon: Marvel Cinematic Universe.
Canon Point: Post Thor: The Dark World.
Age: Over 1000 years old at least, possibly older. (MCU is not exactly good at keeping up with dates.)

Personality:
Loki is a complicated fellow of various conflicting emotions and traits. First and foremost he is mischievous, cunning and ruthless. He has zero compunctions when it comes to toying with and manipulating people into doing what he needs them to do. Whatever it takes to get himself over, he’ll do it with very little or no conscious remorse at all. He is his own number one concern when it comes down to it. Of course, he wasn’t always like that. Once upon a time, he actually had a care for his realm, and his family as well. Seemingly, they were his number one concern, though in actuality they were more a close second, as he still managed to scheme and plot where his own interests lied; his scheming just tended to have a bit of a more noble spin to it than it becomes later on.

Before the revelation that rocked his world, turning everything inside out and upside down, he was the dutiful and loyal son of Asgard, and while he often felt overlooked and overshadowed by his brother, Thor, there was a mutual love and brotherly bond between them. However, that bond did little to silence his own insecurities and inadequacies. Being raised among the Aesir, he grew up believing that being a warrior was the only honorable way to show one’s worth, strength, courage and manhood. The Asgardians are a warrior society who tend to be very short-sighted when it comes to the merits of using one’s mind in battle rather than solely using one’s brawn, thus he took many slights over his insistence on mastering magic and his crafty style of battle. Many called his magic mere ‘tricks’, his own brother, Thor, even being one of the people to discredit his methods whenever Loki would point out where his magic had helped to save the day. Of course, he did himself no favors by cultivating his reputation as the silvertongue lie-smith. While having a talent for lying is not a bad thing in and of itself, he tended to use it in the sorts of ways that would cause others trouble. No one likes to be made the fools via pranks, not even Loki, and he was the best at it. Not the most honorable trait to be recognized for, even if it is certainly a useful one for royal court politics, which is likely one of the reasons his father, Odin, never fully discouraged him from using lies.

Still, he harbored just as much pride as that of his brother and father, which meant he worked that much harder to gain their recognition and approval, something that felt like an uphill battle to him, as everyone always had praise for Thor and it felt as though his father favored Thor as well. However, the extent to which Odin favored Thor is questionable, given we do not see the entirety of their past, so it could very well be Loki’s own perception that sees Odin as only ever having praise for Thor. It's a notion that isn’t so far-fetched, considering Loki is one to keep his true feelings bottled up inside, whereas his brother would throw tantrums, let his feelings be known from the start, and get over his feelings rather quickly. Loki is one to let his feelings fester and eat away at him. While still believing himself to be a son of Odin, he was more than willing to silently suffer and swallow his pride and feelings of inadequacy because he was still a prince of Asgard. And while he still longed to be his brother’s equal, he was content to stand by his brother’s side, though he highly preferred that his brother not be the King until he learned some common sense. This struggle within him, to be recognized for his accomplishments and yet uphold his role as a son of Odin, would later play directly into him developing both an inferiority complex and a superiority complex.

His main motivation for allowing the Frost Giants into Asgard on Thor’s coronation day was to stop his brother from being crowned because he knew that Thor was far from ready. Of course, the only way to prove it to his father and the rest of the realm was to get his brother to act brashly and thus show his true colors. In truth, Loki’s plan worked perfectly. A little too perfectly, and from there the world spiraled out of control, changing both him and his brother forever. In one fell swoop, everything that Loki believed about himself was snatched away from him, and his brother was banished to Earth. He suffered a huge identity crisis upon discovery that he was in fact a Frost Giant AND the son of the enemy King. For centuries, the Asgardians told stories of the Jötunn menace; even his own brother had called them monsters. It was all too much for Loki to take in. Desperately, he tried to cling to his own identity, formulating a plan to not only kill Laufey before he could murder Odin, but to set himself up as hero and give Asgard a reason to finally crush the Jötunn for their insolence. However, things didn’t work out the way he planned. Thus, he finally snapped and decided on genocide as the answer to not only erase the heritage he came from, but to finally win the love of his father and people. Thor, the person whom had been his nearest and dearest friend, yet someone he envied and felt great jealousy for, did not make his loss easier to swallow. Following that up with a rebuke from his own father, Loki sought to kill himself. But instead he survived, though his sanity would not.

The cold calculation that he used in moving people around like chess pieces for the greater good was now turned solely toward his own causes. While he may still claim to be of Asgard, he has no fealty to anyone but himself. He’s no one’s son and he has no place to call his home. The few morals and codes of honor that he once followed are no more. There is absolutely nothing he won’t do if it benefits him. Hurting and killing innocent people, and using others as pawns is all fair game to him. The ends always justifies the means, thus he is destructive, volatile and irresolute. Add those to his already mischievous, ruthless and cunning nature, and that spells a recipe for disaster. Loki is not one for taking shortcuts to reach his goals, and if that means he has to make shady deals with undesirables and wait long periods of time to execute his plans, then that is perfectly acceptable to him. If along the way he can also manage to hurt and/or spite Thor and the rest of the liars that presented themselves as family and friends, then all the better for him. As Loki is also a highly vindictive person, no price is too high for him to exact revenge on someone. Especially when he feels that he has been betrayed in some fashion.

There’s not much doubt in my mind that the reason that he felt betrayed by the Warriors Three, Sif and Heimdall is that he considered them friends and comrades at some point. Nevermind that he was in fact doing shady things, even if he felt his schemes were justified and for the greater good. They chose to question him and automatically think the worse of him, whereas if he had been Thor, they would have followed without argument. If he didn’t care what they thought or never at any time considered them friends and comrades than I highly doubt his reaction to their betrayal would have been to snap the way he did and attempt to viciously kill them all. He pretty much derailed his own plans by taking the extreme course of action that he did, when he easily could have stuck to his plans and simply played the treason card with all five of them. And let’s not forget the act of spite he performed by going down to Earth and telling Thor that their father had died. He didn’t have to lie to him right then and there, but he made the conscious choice to kick his brother while he was already down. He’s very much like a snake that any time he feels threaten, he lashes out.

Basically when Loki is most emotional is when he starts making costly mistakes that unravel his plans. He is his own worst enemy. He’s more than willing to blame his misfortune on everyone else, but his own bad choices have led him down the path that he is on. Deep down, he knows it, but he’s not only good at lying to others, he is very good at lying to himself. By the time he is seen in the Avengers, he has pretty well deluded himself into thinking that everything that happened was solely, Thor and Odin’s fault and that if he conquers Earth. That not only will he have his own realm to rule, but he’ll be able to show his former family and friends that he is a force to be reckoned and make them regret that they ever doubted his power. Again this is where the full fruition of his superiority complex and inferiority complex can be seen the most.

While caught up in the delusions of believing that he deserved to have a throne of his own, he expresses his impression of mortals as being inferior and weak-minded, in need of someone to rule and guide them. Therefore it seemed only logical to him that he should be that ruler. He genuinely believes himself to be their better and that they should simply fall in line with his commands, because he’s a ‘god’. And while it may seem as though he hates mortals, he doesn’t really regard them highly enough to give them something as strong as his hate, at most they receive his disdain. However even as he maintains this superior image of himself, it is driven by pride and his need to mask his feelings of inferiority to Thor and Odin. Thor and Odin have respect, garner loyalty and receive adulation and recognition from others and he desperately wants all of that for himself. Though his inability to hold himself accountable for his own actions continue to keep him from even gaining a small part of what they have. Ultimately Loki desperately seeks validation and he’ll take it wherever and however he can get it.

History:
http://marvel.wikia.com/Loki_Laufeyson_(Earth-199999)
http://marvel-movies.wikia.com/wiki/Loki

Canon Abilities or Powers:
Physiological Traits: While the Jötunn and Aesir have many differences appearance and environmentally wise, biologically they share several traits. In both mythology and comics canon, they are in fact genetically compatible and able to breed with each other. The fact that Loki was able to pass for an Asgardian for most of his life is likely a testament to how closely they are in biological terms in the movieverse. As such Loki shares physiological traits with both races, the main ones being superhuman/heightened strength, durability, longevity, stamina, tissue density, reflexes, agility, speed, a natural immunity to Human diseases and regenerative healing (that he can enhance with his magic). With the additional Jötunn traits of having a natural resistance to cold temperatures, registering no body heat signature and being able to perform the freezing touch.

Sorcery: As a master of magic (something that he is called in the very first movie), he is capable of casting a wide range of spells, that include creating projectiles, creating realistic illusions, creating ‘clones’ of himself, transmutation of objects, rendering himself invisible, moving through mirrors, cloaking and shrouding himself and/or others from detection, he can teleport various distances (usually limited to the realm he is in) and astral project his image to other realms and dimensions (as seen when he communicates with the Other in Avengers). He can influence and/or manipulate the minds of weaker/weak-willed beings (as demonstrated in the post-script scene of Thor and the comic-tie in Fury’s Big Week).

He also can shapeshift into different people, animals and creatures (while he can gain the natural attributes of whatever species or gender he shifts too, he can’t gain any specific powers that he doesn’t already possess. The longer he stays in a shifted form the more his magical energy is drained), he can summon/create objects/things, and can open a small hammer space (a pocket dimension of infinite space that he can store things to be call upon later as demonstrated when he calls upon the Casket of Ancient Winters when he fights Heimdall in the first movie). He is also quite apt with arcane lore and the wielding of mystical artifacts (prime examples are wielding of the Casket of Ancient Winters, the sceptre from the Chitauri and Odin’s staff Gungnir, all of which he intuitively knew how to use without practice). And he’s even shown in the Avengers to use his magic to block and deflect gunfire.

Skills: First off, he has a genius level of intellect, that makes him something of a fast learner and a heck of a tactician/strategist. (Of course this doesn’t mean he won’t do stupid things on occasion as even smart men can be dumb.) He has a talent for games of chance, especially ones where matching wits or outmaneuvering an opponent is the main premise of the game. He also has skills in designing and forging blades as it has been hinted in supplementary sources, that he makes his own throwing daggers to his specifications.

Combat wise, he does have hand to hand combat skills as all Asgardians do. He also knows how to fight with swords, daggers, spears and staffs. Though he favors throwing daggers as his personal weapon as he prefers to be able to take opponents down from a distance. However he is capable of adapting his fighting style to whatever situation he is in at the time. This is something that can easily be seen throughout the three films he appears in.


Fairy Tale Role: The Wizard King (The Wizard King)
Fairy Tale Powers or Abilities: The King is called a master magician in that he had mastery over the "secret arts". During the story he shapeshifts in animals and creates a magnificent palace out of nowhere for the princess he kidnaps and uses his magic to travel from land to land with ease and it seems he could make potions. Given how broad "mastery of magic" can be, I would just limit this to basic kind of magic Wizards are known to perform in most mythos, the potion making, spell-casting and enchantments. Obviously Loki has knowledge in magic already, so he'll just be frustrated that he can't do everything he use to do and his powers are so diminished, at least by his standards.

Personal Items: The clothes on his back, his dagger and Odin's spear that is in his possession now.

hisoldtricks: (427 || Thor 2)

Loki Laufeyson || Marvel Cinematic Universe || Reserved

[personal profile] hisoldtricks 2013-12-01 06:52 am (UTC)(link)
First Person Sample:

Now this is a peculiar little thing. It is not as though I have never seen an enchanted book or journal before, but not one quite like this one. Judging from the entries that appear, within this book, that are clearly not my own. I can see that it can be used to communicate with others.

So allow me to get to the heart of this matter and simply ask, has anyone found out anything about this place? Besides the fact that the people seem to be utterly mad and insist that I am someone that I clearly am not. It is not that I take issue with being treated as a King, but I am not the King they believe me to be. I have not “lost my Queen” as I have never had a Queen and I most certainly do not have a son either. I have never seen an enchantment quite so wide spread before, it would take quite a bit of magical skill to pull something like this off and that is a notion I do not like.

Third Person Sample: Thread links here, here and here!
gleam_and_glow: (Default)

Rapunzel || Tangled || Reserved

[personal profile] gleam_and_glow 2013-12-01 07:35 am (UTC)(link)
OOC
Name: Val
Contact:
→ DW: [personal profile] ariyanaforever
→ AIM: empressariyana (private)
→ Plurk: [plurk.com profile] empressariyana
Do you play anyone in Myth Making?: N/A

IC
Name: Rapunzel
Canon: Tangled
Canon Point: A little while after some children braid her hair, before she sees the lanterns.
Age: 18

Personality: For someone who spent the majority of her life confined to a tower, Rapunzel is a surprisingly high spirited and adaptable young woman. Having lead a sheltered life, with only her mother and her pet Pascal as her only company; Rapunzel proves to be quite perceptive at least when it comes to those who are not her mother. She's just paranoid enough that she won't just take everything that is said to her at face value. Since her mother drilled it into her from a young age that the world at large was a dangerous terrible place. So she's not super trusting at least not a first, but it's easy enough to earn her trust. If someone shows kindness to her or in general proves to be helpful than she is more than willing to trust them and call them friend.

By nature, she is curious of everything, she likes learning new things and exploring the world. More than anything she wants to prove that she can stand on her own feet and that her mother doesn't always have to protect her. Of course like any teenage girl, she has a lot self-doubt and gets disheartened. But once she thinks things over, she readily tries again. She craves freedom and human interaction. She wants to be out in the world, making friends and doing what she wants to do. Rather than doing what she is told to do. She's not someone who readily lies and the lies she does tell always bug her and make her feel like an awful person. She's just naive enough that she can be taken in by fake sincerity to a point. Though the more she interacts with shady or questionable characters, the more she does begin to notice something is off.

She has a hard time seeing her mother is manipulating her, but when Flynn tries to manipulate her, she picks up on it fairly quick. Thus it goes to show that when it comes to her mother, the blinders are on. Mainly because she doesn't consider that her mother would ever need to lie to her. Why should she? That's her mother, who loves her and wants to protect her. Though the more time she spends away from her mother, the more she begins to see that maybe her mother was exaggerating things. Through her travels with Flynn, she also learned not to judge a book by its cover. Between Flynn and the Viking thugs, she's seen that appearances are not what they are cracked up to be. Since they are some of the nicest people that she has met and they are pretty much all criminals.

Overall she's a cheerful, energetic, excitable, daring and friendly girl, looking for her own place in the world, doing her best to follow her dream and maybe, just maybe find a new dream.

History: http://disney.wikia.com/wiki/Rapunzel

Canon Abilities or Powers: Direct contact with Rapunzel's hair while reciting the healing incantation can reverse injuries and temporarily restores youth. She's also very agile, dexterous, and quick. She has 70 feet of hair on her head and she carries it around with no problem. Her hair itself seems to have enough durability/strength to it that she can use it as a lasso/rope to tie things up, or use it to lift things that are too heavy for her to lift on her own. She also uses it for swinging around and climbing.

Fairy Tale Role: Maid Marion (Robin Hood)
Fairy Tale Powers or Abilities: Maid Marion has no powers, but she is capable with a blade, both swords and daggers and has some skill in using a bow and arrows but she doesn't come close to matching Robin's skills. Mainly she is good at masking her skills and true nature beneath a mask of regal and aristocratic behavior. She's the woman whom others think need protecting but in actuality can protect herself quite well.


Personal Items: The clothes on her back, her frying pan, the satchel with the crown in it and Pascal.

First Person Sample:
I'm not exactly sure what is going on. I just know people keep referring to me as someone named Maid Marion, but anytime I try to tell them that's not my name, they cut me off and just laugh at me like I am making a joke.

I don't know what I am suppose to do. It doesn't feel right trying handle her business, when I'm not actually her, you know? I wish Flynn were here...I wish my mother were here. Everything is so confusing. I just want to go back home. When mother said the world was a dangerous place, she never mentioned anything like this.

Third Person Sample: Thread links starting here and moving here. I also got this one.
under_the_wire: (bow)

Ja'far | Magi | Not Reserved

[personal profile] under_the_wire 2013-12-02 05:48 pm (UTC)(link)
OOC
Name: Bennu
Contact:
→ DW: [personal profile] himewako
→ AIM: mofunari
→ Plurk: [plurk.com profile] himewako
Do you play anyone in Myth Making?: No

IC
Name: Ja'far
Canon: Magi
Canon Point: Current (chapter 205)
Age: 26

Personality: Ja'far is the consummate assistant, always standing silently at his master's shoulder, ready to take on any task that is set to him. He is soft-spoken, unassuming, and reserved, drawing no attention to himself. When he speaks, he is unfailingly polite. Much of this comes from this training as an assassin when he was a child, but his own nature plays a role as well. He is simply not the sort to want to draw attention to himself. He's quite content being left to his own devices to do his work in piece.

Ja'far's work is very important to him. His friends worry about his workaholic nature and wonder just when he actually takes a break and makes time for himself. Truth be told, he doesn't very often and he doesn't find the need to. Of course, he enjoys the opportunity to step away from the piles of paperwork he's responsible for as a member of the Sindrian government, but he actually enjoys the work itself. He likes his columns of figures and pages of reports. There's something soothing about putting everything in proper order and filing it away. He has his moments of stress when there's far too much for him to do, usually because someone else has been slacking off, but he comes through it eventually, even if it leaves him a little bit frazzled.

It's those times when Ja'far is frazzled from overwork that it becomes necessary for his friends to step in. He doesn't really seek out leisure himself, so it's up to those that care about him to drag him out of his office. Once they can actually get him out, though, he relaxes quite easily and is capable of being good company, though he still is not the most outgoing of people.

Though it looks like it should be the opposite, Ja'far is actually more soft-hearted than his king. Though he speaks of doing whatever is necessary for the country when it seems that Sinbad is hesitant to be as ruthless as he needs to be, it is Sinbad who is more likely to actually take a heartless approach in the end. He despairs over Sinbad's treatment of Kougyoku, largely because of her youth. Ja'far is especially fond of children, possibly stemming from not having much of a childhood himself. He always makes sure the children around the palace are well taken care of and maybe even dotes on them a little. This extend to almost anyone who is younger than he is, considering at one point he catches himself smacking Sharrkan and draws back and apologizes when he realizes he's hitting someone younger than himself.

Ja'far does indeed have a temper under all his reserve and it can be a nasty one and easier to provoke than one might think. He usually reserves it for his king when Sinbad is doing something particularly stupid, but no one is actually immune from it. He has no tolerance for fools and foolish behavior and can become quite snappish when faced with someone who isn't meeting up with his expectations of them. He usually just yells, but he has been known to give people a good smack to the head. And then there was the Kou official whose face he spat in... Ja'far is also quick to attack when his friends, his king, or his country are in danger. It isn't a case of a fiery temper, but more of an ice-cold resolve when he draws his weapons and he's never happy to be called back when he feels it's time for a fight.

History: From the Magi wiki

Canon Abilities or Powers: Ja'far was trained as an assassin from a very young age and so is skilled in stealth, assassination techniques, and the use of the unique weapon preferred by the guild he was brought up in. The weapon consists of two daggers attached to lengths of wire which are wrapped around its user's arms. The daggers can be used at a short range as a melee weapon and the wire allows them to be used as a long range weapon as well. The wire can also be used as a tool for ensnaring opponents. After becoming part of Sinbad's household, Ja'far's weapons became his household vessel, Bararaq Sei, and gained the ability to become charged with electricity.

Fairy Tale Role: Biancabella from “Biancabella and the Snake”
Fairy Tale Powers or Abilities: When Biancabella's hair is combed, it sheds jewels and when her hands are washed, they shed flowers. In another form of the story, the girl blessed by the snake weeps pearls and silver, laughs pomegranate seeds, and creates fish when she washes her hands. In Ja'far's case, his abilities are a combination of the above. His hair sheds jewels, he weeps pearls, he laughs pomegranate seeds, and his hands shed flowers when washed. As in the story, only he can pick the pomegranates that grow from the trees that grow from his seeds. This being Ja'far, he finds all of this to be nothing but a nuisance.

Personal Items: Ja'far always travels only with the clothes on his back and his weapons. Because he has lost any special abilities, Bararaq Sei no longer has the abilities of a household vessel and is reduced to a normal weapon.

First Person Sample:
[The handwriting is neat and precise, almost as uniform across the page as if it had been printed by a machine.]

As of yet, I still haven't the slightest idea how I got here or how I'm supposed to get back. Everyone is very friendly, but yet they still manage to be completely unhelpful. I've heard much about snakes and blessings and for some reason everyone is determined to make me laugh or cry and they seem quite disappointed when I don't. I'm certainly used to that from Sin, but it seems like they expect something to happen in a way that he doesn't.

Perhaps it has something to do with how the basin filled with roses when I washed my hands this morning.

Sindria is probably falling to ruin while I deal with this nonsense.

Third Person Sample: Meme thread
Edited 2013-12-02 17:53 (UTC)
white_fairy: (Tan-Ta-Tatan.)

Elraine Figarette | Double Arts | Reserved

[personal profile] white_fairy 2013-12-03 08:43 pm (UTC)(link)
OOC
Name: Amanda
Contact:
→ DW: this acc
→ Plurk: clearbones
Do you play anyone in Myth Making?: N/A

IC
Name: Elraine Figarette
Canon: Double Arts
Canon Point: end of ch 23
Age: 16

(Switched the History and Personality sections since a lot of the Personality section refers back to info in the History section.)
History:
{World} The geographical background of Double Arts is limited to a small map display of one continent with only the Nitan Empire and country of Naginzeria mapped out, but we know the human population is made up of 4 races-- two that were never mentioned due to manga cancellation, the Nagin race known for valor and physical strength, and the Beigar known for their craftsmanship. The most important aspect of Double Arts' world is Troy, a pandemic level disease that is spread through direct contact with skin or hair. There has been no cure for Troy, and it is unique in that when patients hit the final stage, they go into a seizure and their body disappears, hence its nickname 'the vanishing disease'. Also, only a small number of women seem to have a high resistance against Troy. Two organizations have developed from the appearance of Troy: the Order of the Sisters, which battles Troy, and the Gazelles who try to kill off the Sisters. Not much is known about the Gazelles other than it has 11 leaders and is comprised of hired mercenaries and assassins. Sisters of the Order are women who have a high resistance and are trained to absorb Troy's toxins from a patient to prevent their death. Essentially, they can only treat the symptoms of Troy and extend their patients' lifespans but at the risk of shortening their own.
{Elraine} Elraine is a traveling Sister who has treated thousands of Troy patients, and reduced her lifespan to a capacity of about 20 years and lessening with each Drain. When Elle was young, her whole town was wiped out due to Troy, leaving her as the only survivor. Elle was retrieved by the Sisterhood and brought to headquarters, where she trained under Sister Martha and became an official Sister at 8 years old. Since she has treated thousands of patients, more than any other Sister, Elraine unknowingly gained a reputation as a hero and idol to all Sisters. Her popular title, 'White Fairy', among Sisters stems from Martha's nickname for Elle when she was little.
Double Arts focuses on Elraine's fated meeting and adventures with Kiri-- when she goes into an early seizure, Kiri finds her and stops her seizure simply through skin contact. Because Kiri has the ability to suppress Troy, Elle's duty is to escort him the the Order's headquarters while never letting go of his hand or else she will die from Troy.

Personality:
Elraine is an incredibly modest girl who remains cheerful despite her heartbreaking past, including her town's annihilation and the future of an ever-shortening lifespan. Being victim of a deadly disease called Troy, Elraine was dedicated to her work as a Sister and viewed it as the only way of life left for her. It takes her meeting with Kiri to understand that her life is very precious and shouldn't be thrown away for her duty.

A true martyr, as all Sisters are, Elle handled her job with humility and did not use her status to guilt or exploit others, making her a mature individual for her age. On top of being extremely selfless, Elle is extremely polite and mindful of others, even when she does not receive the same treatment in return. She fully understands why people fear Troy, and Sisters by association, but never holds it against them or feels resentment. She always keeps the safety and health of others in mind before herself and can become incredibly stubborn when she's focused on helping someone. Despite her success as a Sister, Elle puts down her skills and work due to her extreme modesty. Elraine is also incredibly oblivious to her status among the Sisters but becomes bashful when it's brought to her attention that she is referred to as a hero. However, if she's made fun of or is teased, she becomes loud and violent from embarrassment. A few examples include when Kiri laughs at her nickname and she punches him in the face, or Sister Heine teases Kiri and Elle about inviting her to their violent which Elle yells back that they're not like that. The same can be applied for when her personal space is violated (like when Sui peeps on her while taking a shower).

In the beginning of Double Arts, Elle's main goal in life was to save as many people as she could, thus sacrificing her lifespan and putting aside her ambitions and dreams in the process. Elraine is not the type to sit back and watch people suffer, hence why she worked as a Sister to keep people from dying. It was not a satisfying lifestyle for her, yet Elraine continued to work herself to death (quite literally). It's not surprising that her lifestyle has led Elle to become pessimistic. In a segment of Elle's narration, she recounts the Sisters' hope that they would find someone unaffected by Troy and find a cure through them, although tacks she on that she personally never believed in such a story. While somewhat resigned to her fate, Elle did hate the fact that she was sick with Troy and disliked how people treated her as a Sister. Ironically, Elraine is the one to encounter Kiri while she's dying, the only person immune to Troy, and is rescued from her fate. In her current point, Elraine is satisfied being by Kiri's side and has hope that they'll make it to the Order's headquarters and find a cure for Troy. Her dream is to see a world without Troy, and that is what she aims to achieve with Kiri's help.

During their journey to the Order, Elle learns from Kiri to value herself and to follow her dreams. Behind her kindhearted disposition, Elle originally viewed herself as a weapon of Troy rather than a person. However, Kiri reminds her that she's saved so many people and gives her a sense of normalcy when she is happily welcomed to his house by his parents. Kiri is also the reason Elle begins to follow her heart. Despite the fact that Elle associated Sisters with a mission-based, martyrly lifetyle, she begins to realize that she does not completely approve of Sisters sacrificing their lives for others' well-being. When Kiri is found by one of the leaders of the Gazelle, she's distraught by the fact that the group of Sisters she was visiting told to run away with Kiri to protect him, obviously ready to sacrifice themselves to buy Elle and Kiri some time. To prevent anymore sacrifices, Elle and Kiri develop their personal martial arts over time, called Double Arts, so that they can fight and protect themselves. Elle also insists that Sister Heine should follow her dream to be an artist rather than go to her final treatment and even puts herself in potential danger by 'draining' Heine to prevent her death. Despite the fact that she's learned to not instantly resort to sacrifice, Elle is still willing to sacrifice herself for Kiri as a last option because he is her hope for the world to be able to live without Troy. That and she loves him. ♥
white_fairy: (Got lucky.)

[personal profile] white_fairy 2013-12-03 08:44 pm (UTC)(link)
Canon Abilities or Powers:
-"Drain" = the ability to draw out Troy's poisons/toxins from other people and bring it into her body (it helps that she has a high tolerance, so it would only shorten her lifespan a little bit for each drain) Reference: here and here
-Being able to see if someone is infected with Troy, although the manga doesn't talk about it too much. It is referenced here

Fairy Tale Role: The kumiho from The Fox Sister
Fairy Tale Powers or Abilities:
The ability to cast illusions: in the story, the two eldest brothers end up consuming maggots, blood, and parts of corpses because the kumiho disguises the meal as a banquet with wine. This means Elle would have the ability to cast temporary illusions that can trick all the senses.
Elle would also be able to freely transform into a nine-tailed fox, and have increased strength during feeding time (if/when she tries to eat someone's liver) or during full moons. Generally, a kumiho can charm others in their human state, so I would mark this as an ability that Elle can turn on and off rather than have it be a constant state for her (even if she's adorable as is).

Personal Items:
-Elle's Sister uniform (since she'll be wearing her cloak and Double Arts uniform on arrival)
-Traveling backpack (will be empty)

First Person Sample:
I'm not sure what to do with myself. Kiri could get a job easily here, especially if he went to the tailors for a job, but I don't have any practical job experience. Does anyone have any recommendations for easy jobs? I could clean, but that's about all I know. Cooking is not an option [... is scribbled out.] My situation back home was akin to a traveling doctor, but I only specialized with patients who were ill with one type of disease which doesn't seem to exist here. Besides, it seems most people are healthy here, which is great! It's wonderful to see a place like this.

But [......] I can't help but wonder why some people give me strange looks. I'm not sick anymore, so that shouldn't be a problem. [...also scribbled out.]

[A few minutes later:] Is it just me or do all the meat dishes here taste amazing?

Third Person Sample:
http://siteb.dreamwidth.org/1572.html?thread=68388#cmt68388
libero: (♔ 15)

n | pokémon (anime) | reserved

[personal profile] libero 2013-12-04 02:37 am (UTC)(link)
OOC
Name: Alice
Contact:
→ DW: [personal profile] creasion
→ AIM: code crowns
→ Plurk: n/a
Do you play anyone in Myth Making?: n/a

IC
Name: N
Canon: Pokémon (anime)
Canon Point: Best Wishes episode 120; after falling into the crumbling ruins
Age: 20(?)
libero: (♔ 10)

n | pokémon (anime) | reserved

[personal profile] libero 2013-12-04 02:38 am (UTC)(link)
Personality:

From what started out as a child in the woods, abandoned by his own family who were disturbed by his claims of communicating with Pokémon, this child was then picked up by Ghestis who planned to use him for his own elaborate schemes. This man saw him as the perfect specimen for his ideals and carefully shaped him into the "king" he envisioned. 'Purity' was the key word and it was exactly what Ghestis needed in a puppet. Using N's lack of/limited human contact, he continued this streak, enclosing him in a single room full of many toys to entertain him. The only humans who were allowed to interact with him were his foster sisters and the Seven Sages who educated him with everything he needed to know--everything except for the truth of the outside world. It was also in this room that he befriended many Pokémon, ones purposely shown to him, for they were specifically hurt and abused by selfish humans. And so it was through Ghestis' manipulative teachings that N unquestionably believed that humans and Pokémon were to separate if Pokémon were achieve any state of happiness.

Now as a young adult, he had realized Ghestis was just using him all along thanks to the revival ceremony of Reshiram backfiring. He then knew his foster father's beliefs of loving and liberating Pokémon was all a lie, but they were still deeply engraved in his heart. After escaping with his sisters, N was now independent from his royal prison.

This N is shown to be extremely curious by nature, exploring the outside world against his sisters' wishes to keep him safe. It is also stated he is learned in mythology concerning Pokémon and shows a keen interest in philosophical ideas and theories. He often questions the existentialism of Pokémon and goes on a journey to seek answers. But it is in N's belief that humans should cease contact with Pokémon despite having seen some who are completely happy with their trainers on his travels. He acknowledges their strong feelings but even then, refuses to agree with Pokémon battling and anything akin to violence. Anything he deems as misuse towards Pokémon is not tolerated, even going as far as to using his own body as a human shield to keep them from harm. It is because of this that he feels the number of unhappy Pokémon is too overwhelming for him to ignore. Having been taught one ideal for too long, he can be incredibly stubborn when opinions clash against his and will only relent when he sees the Pokémon in question is content. And being the one track mind he is, N is often prone to rambling and giving passionate speeches and is not afraid to speak his mind when dealing with disagreements. He will either speak too quietly or too fast and often will accompany his words with many hand gestures.

Aside from his passionate moments, N mostly maintains a quiet demeanor when not talking about the things he loves most, due to having little human social contact his whole life. But he states he was never lonely in his secluded room, the thought of having human friends never crossing his mind. (A bit ironic considering he believes all Pokémon to be his dear friends). Despite this, he does not shy away from human contact, possibly not knowing himself of the bonds he lacks. Rather, he can be cheerful in his own right, easily expressing his emotions to the point others would feel as weird or uncomfortable. It is a fact that N's childlike innocence is his best and undoubtedly worst point but is not incapable of opening his mind to differing opinions.

History: ( )

Canon Abilities or Powers: Understanding the hearts of Pokémon is N's forte. Speaking to them and translating their words and feelings comes naturally to him and is perceived as a rare and unique ability. He also seems to be able to sense their whereabouts if he chooses to seek them out if he ever needs their help.

((NOTE TO MODS: Will this ability also be erased? I see it as similarly being adept with a different language but if that's not the case then it's fine! Thank you.))

Fairy Tale Role: Enkidu (Epic of Gilgamesh)
Fairy Tale Powers or Abilities: Much like his own gifted tongue of Pokémon, N will also be able to communicate with animals and be in tune with Nature just as Enkidu had. There will also be an addition of new found physical strength which almost rivals that of Gilgamesh who is 2/3rds god. However, due to this new experience he will not be able to control this well and will be more likely to break (his own bones) a cup than hold it. Surprisingly, the way he handles his animal friends remains gentle as ever, possibly due to an unconscious desire to keep them safe.

Personal Items:

♔ 1 menger sponge puzzle
♔ 1 Light Stone in a case (contains a sleeping Reshiram. Won't awaken until more IC development happens with N)
♔ nothing else cause he's a hobo loser

First Person Sample:

Stories do not merely exist to entertain. Though exaggerated some might be, all of them hold some sort of truth that only the listener can unravel. For that reason I had immersed myself in Pokémon mythology and why I listened to the pleas of the fairy tales of Märchenstraße. These saddened fairy tales reminded me of the fate Pokémon might have in store if humans continue turning a blind eye towards them. I must not let that happen!

In truth, I wish to go back to Unova. I am afraid my friends are still threatened by human selfishness and by Team Plasma. My imagination does not aid me as I wonder of the horrifying things they are being put through as I sit here in a far off world, helpless. But I deeply sympathize with the living tales and wish to help them as they are in front of me now.

However, here, I am not addressed as N but Enkidu. Who is this mythical figure I hear so much about? I have been told he is like me, a man who is friends with all creatures of nature. I would like to know more about him! If only there were an archive or a library somewhere...

(kidu)


Third Person Sample: ( )
twitchery: (DESCENDING SKY-CLAW OF DEMONS!)

Owain | Fire Emblem: Awakening

[personal profile] twitchery 2013-12-04 04:46 am (UTC)(link)
OOC
Name: Red
Contact:
→ DW: [personal profile] citrinitas
→ AIM: arsenic and rum
→ Plurk: I am way too lazy to dig up the coding right now for a plurk link, but wolpertinger.
Do you play anyone in Myth Making?: Nope.

IC
Name: Owain
Canon: Fire Emblem: Awakening
Canon Point: Post-Chapter 25, right before the end game fight against Grima
Age: The guy doesn't have a canonical age, but he's pretty firmly in the later end of the teenaged spectrum so I'm going to say he's 18 because that's a nice and round number. 18. Yes.
twitchery: (DRAGON'S UNENDING MAW OF PAIN!)

[personal profile] twitchery 2013-12-04 04:48 am (UTC)(link)
Personality:

Things you need to know before we start off: Fire Emblem: Awakening has two generations, first and second, and people from the second generation travel back in time to basically save the world and keep things from becoming a post-apocalyptic shithole and blah blah blah. The details can chill in history.

"But Red," you might ask, "Why are you putting this here? Isn't this something that should go into the history section?" It's because it's really important to understand how Owain ended up the way he did as a person. The future sucks. The future sucks so badly that the kids ultimately ended up willing to gamble and travel back in time (with no guarantees they'll end up even in the right century - one ended up overshooting his friends by three years into the past - or ever see each other again) in an attempt to protect their parents and create a happy future...if not for them, for their alternate universe parents and their alternate universe counterparts. Their future sucks so badly that, when faced by Risen (which are essentially zombies) in DLC one character basically says, "I know I should be really horrified by these innocent villagers being condemned to rise up as Risen, but I've had to kill off enough of my friends and family who ended up zombified that I'm numb to this horror."

More agonized sounding, but basically that. tl;dr their future really sucks.

Why is this important? Because due to this, Awakening's second generation is a group of seemingly normal people, give or take a little, with...issues. Owain's no exception.

To be fair, in Owain's case, when I say seemingly normal I use the term loosely as he's a bit weird. He's basically a dork and a nerd. If he lived in modern day Earth he'd be a LARPer, RPer, and would have his own webcomic. And some terrible OCs. There's even a chance he'd be RPing on Dreamwidth! And actually, he LARPs with a male Morgan in his canon. As in once a week, in a middle of a war, they get together and mock-fire off silly attacks at each other while shouting silly names like 'Flaming Flamingo Punch' and 'Soul Sword Spiritual Slash' and stuff like that. Just to, you know, blow off some steam and have some fun.

Owain's sort of fourth wall aware. He's not Deadpool and he's not aware that he's in a video game. But he taps on the fourth wall. One of his possible lines, when activating an ability called Dual Strike in a fight, is actually shouting, "Dual Strike!" In his book (as he actually has a journal called the Manual of Justice in which he draws and writes fanfics and special moves and did I mention he's basically a nerd yet?) is something he wrote which sounds very suspiciously like the description of a certain in-game skill. His canonical, in-game profile describes him as the most likely to shout, "Level up!" And he makes references to the other games. He shouts, "By the red hair of Eliwood!" or other, similar oaths referencing characters in other installments of the franchise. He even once references Zelda when he uses the attack Skyward Shield. When it comes to Nintendo franchises his fourth wall tappery knows no bounds.

So yeah. You've got this guy. He's a cheerful dumbass that's a large ham. He shouts his attacks and names his weapons. He goes around declaring that he's the son of heroes and makes dramatic speeches to evildoers. His entrance has him basically doing the entire Sailor Moon/shounen hero speech. You know. "Halt, villain! I am the hawk who seeks justice, the wolf that howls for love! Put down your weapons for I cannot stay my sword hand long…it seeks vengeance!" Something like that. Quite honestly, I wouldn't put it past him to do tag team journal fanficcing/RPing with some of his comrades (namely male Morgan, Cynthia) in-between the official LARP sessions. Heck, he admits in one support that part of the reason that he shouts his attacks was to keep training from getting boring.

But remember the entire 'bad future' thing I referenced? Yeah.

All of the kids parents die horrible, untimely deaths. Or if they don't, they vanish mysteriously, but point being they're gone after a point. Owain is no exception. His mother died protecting him at some point, although the how in that case was a little ambiguous. Although she died when he was older opposed to younger, old enough that he felt he should have been able to protect her. Protect Lissa or his father, actually, since his father took an arrow when they were out training. He has a strong bond with his parents, partially because they are strongly implied to have died significantly later than some of the other parents did.

Which isn't to say the other kids didn't love their parents, because they all did. Rather, it's because there's a difference between someone who died before you could form concrete memories of them and someone who died when you were 13, or the difference between someone who died in some far off battle and someone who died right in front of you because they took a blow meant for you.

And he has a very positive bond with Lissa. It's notable that, when recruiting Owain with Lissa, he immediately recognized her even before she managed to finish a sentence. Furthermore, he chose to immediately jump to, "Mom?! Hi! I'm your son from the future!" The rest of the kids generally either needed a few moments before they recognized that the person standing in front of them was their parent or waited until the end of the stage to reveal their identity to them. Some of them required three supports to resolve the issues in their relationships with their parents. Owain and Lissa? They were doing the mother and son thing before they even cleared the map.

So for obvious reasons Owain took the deaths of his parents very hard. The reason Owain goes around boasting about being the son of heroes? Because he is. The heroes are his parents. And his bombastic, over the top personality that indulges in heroic spirits and shouted moves? It's partially his attempt to compensate for the very dark future that he and his friends grew up in and his attempt to keep spirits high and morale going strong.

But only partially. It's genuinely a part of him, not just some facade, but his motivations for the large ham act aren't just being silly and weird and funny and having fun. It's a bit more complicated than that. It's also an act Owain can drop. The most notable moments are during the Harvest Scramble, Hot-Springs Scramble, and the Future Past DLCs.

During the Harvest Scramble he has a conversation with his friend Inigo about death and murder. Did he remember what his first kill felt like in the present time? He talks about how it was different in the future: all life was precious then and murder was non-existent. Humanity had to deal with the ever-present threat of the Risen and Grima. In the present there were enemy soldiers, bandits, and things of that sort and it was harder to be sure that they kept their goal in sight.

During the Hot-Springs Scramble he talks with Yarne, another friend, and questions if perhaps they lost their edge traveling to the present. If their parents had made it harder for them to stay focused on their mission, if perhaps they should be doing more or trying harder. And the entire time Yarne is weirded out by the fact that Owain's being serious and making sense.

And then he tops both of the above in the Future Past by basically going, "In order to complete our mission and save the world I'm going to take one for the team and give my life to buy you guys time to escape. Go save the world. Sorry I can't come with you." To be fair this is an alternate universe version of the Owain featured in the main game with slightly different experiences, but it's basically the same guy.

Layers, in short. To strangers he's the shounen hero in a world that isn't a shounen series at all, a hero who appears out of nowhere to make speeches about justice before having his sword cleave evil. To his friends and comrades he's the dork and weirdo that likes to name his weapons things and come up with special move names, a guy who can lapse into ye olde butchered English or talk like he's eight years old (according to Brady.) And if he really likes and trusts you or the situation is serious, Owain can drop the act and just…you know, cut the crap, but generally speaking he doesn't. But it's all him.

History: Fire Emblem: Awakening in general.
Owain specifically.

Canon Abilities or Powers: He's a swordsman and so his canon abilities entail taking a pointy object and using it to slash at people.

Also, Fire Emblem: Awakening has two generations, Owain coming from the latter. The kids inherit stat distributions and skills from their parents. In Owain's case, despite being a swordsman when he first appears, he actually has a +3 to magic and a -1 to strength thanks to his mom (barring various fathers who can tilt him one way or another in terms of stats but if we factor that in then things get complicated given that there's no canonical fathers besides Chrom to Lucina.) Which I'm going to interpret as Owain having some canonical aptitude with magic that he never explored for various reasons, and while he doesn't know any spells if for some reason he gets hauled into taking magic lessons he's not going to be a total helpless loser in terms of native ability.

In terms of patience, and the willingness to sit down and study, and all that good stuff? Yes, hypothetical magic lessons wouldn't be easy. But he's got an aptitude with magic. I mean, the base classes available to Owain via Lissa is Myrmidon (swordsmen specializing in skill and speed), Barbarian (axe-wielders), and Priest, which is, yeah, the healers/white mages of the game.

Fairy Tale Role: Jack the Giant-Killer
Fairy Tale Powers or Abilities: Absolutely nothing useful in terms of powers, because frankly speaking it would probably be the most entertaining to have him be all, "Hngh! I have a dark curse!" "I turn into a swan by day, what's yours?" "Uh."

However, the fairy tale Jack does acquire a number of useful items which I'll list now:

- A fancy gold belt that makes the wearer look fancy
- A coat that will make whoever wears it invisible
- A sword that cuts anything
- A cap that tells the wearer all that they would want to know
- And shoes of extraordinary swiftness

I'd like him to acquire the belt right off the bat because it's merely gold and basically all it serves is to get giants pissed off at him as they go, "Wait, that belt means that you kill giants! Time to die!" (Potentially have the belt be cursed with a charm that causes giants to get pissed off at whoever wears it aka him. I like this idea. Can I go with this idea? It could be a giant magnet.) Get the sword at some point, maybe, you know, three months down the road. And as for the coat, the cap, and the shoes they're kind of potential game breakers - cap and coat especially - so I'd like for them to be things which he doesn't necessarily get but if I have a fantastic plot idea that would make things super awesome I ping the mods when the time comes with said idea and you guys can approve/disapprove of it then.

Personal Items:

Missiletainn: his sword. He believes (or wants to believe just roll with it, okay?) that it's a legendary sword of great power! And…destiny. It's actually just a very slightly above average iron sword.

His mom's signet ring. It's a memento of his mom, okay? Can't leave that behind.

His MANUAL OF JUSTICE, which is basically just a notebook he writes stuff in. Awesome moves and ideas and things!

First Person Sample:

[The handwriting is loose and quick, the handwriting of a guy who grabbed a notebook to jot down some ideas and accidentally...he...accidentally grabbed the wrong one and hasn't realized it yet.

...]


Awesome Weapon Names of Unlimited Power

- The Infinite Skyclaw Foe-Piercer
- Flamefang Wyverborn the Darkbane [There's flames drawn around this one!]
- Vycewind Vicegard? Vynewyrd?
- Sacred Holy Hevalvar
- Shining Blackbane Giant-Slayer


[Yes, he might've gotten bored and started drawing pictures of stick figures with swords. There's more coming unless he gets interrupted and someone points out that he's on the wrong journal.]

Third Person Sample: Boom.
Edited (I didn't notice I accidentally copy/pasted the top stuff twice and it bothers me. It would haunt me if I didn't edit it.) 2013-12-04 06:45 (UTC)
exloserspromise: (Default)

Steve Rogers | MCU | reserved

[personal profile] exloserspromise 2013-12-04 05:46 am (UTC)(link)
OOC
Name: Effing
Contact:
→ DW: this account
→ Plurk: [plurk.com profile] effingunicorns
Do you play anyone in Myth Making?: No

IC
Name: Steve Rogers
Canon: Marvel Cinematic Universe
Canon Point: after The Avengers
Age: chronologically mid-90s, functionally about 28
exloserspromise: (Default)

[personal profile] exloserspromise 2013-12-04 05:47 am (UTC)(link)
Personality: Steve is pretty much the embodiment of optimistic resolve. Not the attractively bruised kind you get from rich kids who only just realized how tough the world is and want to make it better, but the dirty, scuffed, focused resolve of someone who’s been put down by life so many times they barely notice it anymore. If you know what to look for, it’s pretty clear why.

First, consider the facts of his parents: his father died from a mustard gas attack. Given the year we learn this in canon and a basic understanding of world history, that means his dad died in World War I, either 1917 (the year Steve likely would’ve been conceived) or 1918 (the last year of the war and the year Steve was born). Either way, Steve’s mother was left to raise Steve alone in an era where women’s rights amounted to “okay, we'll let you vote now, shut up!”. That means she would’ve had to work longer and harder at the limited variety of jobs available to women at the time just to support herself, never mind a son.

The next problem is pretty obvious: Steve was pathetically unhealthy. A variety of cardiopulmonary problems and a bad case of scarlet fever as a kid caused him no end of grief, increasing his mother’s stress, stunting Steve’s growth, making it difficult to get properly involved in sports and other more active pastimes, and marking him as an easy target for the neighborhood bullies. On top of that we’ll add the fun fact that Steve grew up during Prohibition, the period when an ill-advised law ushered in the heyday of organized crime, and the Great Depression, when the entire country was struggling to make ends meet.

What does all this translate to? It’s pretty simple: growing up loving his self-sacrificing parents, Steve learned by example to put others before himself and help out whenever he could, however he could. Growing up unable to play with the other children the way most anyone would’ve liked, he made up for it by becoming more creative and finding new possibilities in the world. Growing up bullied, he learned to stand up for himself; growing up while the mob ran rampant because some people thought the best way to deal with alcohol was to ban it and everyone was broke because a handful of rich guys ran the stock market into the ground, he learned that the government isn't infallible, but that some rules are necessary to keep people from hurting each other. And when, on top of all that, he grew up sickly in a period when jobs are a dream and sometimes a neighbor’s kindness is the only thing standing between you and another night of going to bed on an empty stomach, he learned that things like skin color or sex or sexuality or disability don't actually make any person inferior to another. These are the qualities that earned him a shot at getting the Super-Soldier Serum, and these are the qualities that made him Captain America, champion of the ideal that all people are created equal.

Steve's respect for authority is questionable at best: he'll treat people in positions of power with the same respect as people with no power, but he only follows orders if he agrees with the objective and doesn't see a better way to reach that objective. As a result he is almost always most comfortable in a position of sole or shared leadership, depending on whether he trusts the other people to handle their responsibilities, and he tends to boss people around regardless of their actual rank. Steve isn't quite a "my way or the highway" leader--he'll accept input from anyone willing to give it--but he gets pretty passionate and therefore stubborn on matters of Doing the Right Thing and can have trouble compromising. Normally this works for him as the heart of what makes him a superhero, but people with whom he has fundamental disagreements tend to wear him out until he figures out how to deal with them.

If you know what you're doing, it isn't hard to use Steve's endless quest to make the world a better place as a way of distracting him. He even does it without help! If he's aware of trouble on the street--a mugging, a fight, a homeless animal, whatever--he does what he can to fix it, regardless of where he was going. Taking hostages is pretty much a surefire way to keep Steve from attacking in the short term (he'll figure out something else sooner or later). He hasn't had the opportunity to realize it yet, but the idea of being frozen again royally freaks Steve out, so anyone with some sort of ice power is going to have an advantage over him in a fight until he conquers that fear.

Unless he's in Captain America mode, Steve is generally shy around new people and a little socially awkward. It was always easy to fade into the background during the many years he spent as his friend Bucky's scrawny tagalong, and that isn't a habit easily broken now that he fits most people's definition of worth looking at. The only times he really comes out of his shell are when he's become comfortable around the people he's interacting with or when he's being Captain America, doing the right thing because it has to be done. When he is comfortable with people, though, he magically develops a smart-ass's sense of humor.

He is, however, a city boy born and raised, so given enough time and motivation he can adapt to just about anything. You need a crack team to back me up on my mission to cripple the Nazi science division? I've already picked a few guys and incidentally it's going to be the nation's first integrated unit. You're a brilliant scientist who turns into an unstoppable monster when you lose control of your anger? Awesome, do science for us and if you care to stick around we have alien invaders who need smashing. You want a rundown of this circuit board? …Nope, sorry, I haven't learned this shit.

In his free time, Steve is surprisingly average, a fan of baseball and motorcycles, amusement parks and movies, books and the radio. Drawing tends to wend its way all through his other activities, being a source of entertainment as well as a means of expressing himself and a way to keep his hands busy when he's bored. Since Steve never had anything physical going for him growing up, he had more opportunity to cultivate his mind, and the primary outlet for this wound up being an interest in drawing. It was something he could work at, something he even went to school for, and something that would've introduced him to other people who'd reaffirm his beliefs in opposing bullies and standing up for the people who needed it.

So yeah, ultimately that's Steve: a decent guy who doesn't have much in his life but believes strongly enough in every person's right to a minimum level of happiness that he will throw down over it, go to war over it, and if necessary fight an entire alien army with just enough people to fill a mini-van.

History: Steve Rogers in the MCU (note: this write-up includes events from non-movie sources which I consider semi-canonical until addressed in the movies and therefore may not include.) See also: MCU, Captain America: The First Avenger, The Avengers

Canon Abilities or Powers: The super-soldier serum enhanced all of Steve's physical abilities to peak human/low-level superhuman ranges: strength, speed, stamina, durability, agility, reflexes, healing, memory, mental processes, and senses are all maxed out, and his metabolism is four times faster than it used to be, which means among other things he effectively can't get drunk. Due to some combination of the serum's effects, he can also survive being frozen for decades with, physically speaking, no long-term ill effects.

In addition, Steve is a skilled artist, a decent boxer, and a fairly skilled shield-fighter, has standard WWII-era US army training (weapons, vehicles, communications, etc.), SHIELD training in hand-to-hand combat, a natural aptitude for tactical thinking, and has the willpower to withstand the painful irradiation process which completed his transformation into a super-soldier.

Fairy Tale Role: King Arthur
Fairy Tale Powers or Abilities: Because King Arthur is one of folklore's sleeping heroes, the only real ways to kill Steve are to cut him in two or take away his will to live. Anything less will put him into a coma while he recovers.

Excalibur is strong enough to cut through steel, and when drawn can be made to shine with a light too bright for the average person to look at, duration depending on the ability of the wielder. Its scabbard automatically prevents bleeding wounds from becoming fatal, no matter how much blood is lost, on the person who holds or wears it. These powers are strictly tied to the objects in question, and therefore transferrable or even capable of being lost.

Personal Items: Captain America's shield

First Person Sample:

[In the upper outside corner of the page, there is a doodle of a skinny, confused-looking man wearing an off-kilter crown and holding at arm's length an ermine-trimmed cloak so large it pools on the ground. The drawing and the words next to it are both a little splotchy as the person on the other end of the quill learns his way around a fountain pen.]

Haha, very funny. "Let's get everybody to call Steve King Arthur like the timing of him getting pulled out of the ice meant anything," is that it? A Rip van Winkle crack would've been quicker. I know I didn't somehow get magically zapped to the past or whatever this is supposed to look like because I've seen electrical outlets, and I know this isn't an actual city because I've seen enough maps of Europe to draw the whole continent in my sleep, but that's all I really have to go on right now.

If anyone has more information, let me know here. Or ask around town for the dopey-looking King Arthur, I guess.

Third Person Sample: Thread one and thread two
howherolls: (flour power)

Peeta Mellark | The Hunger Games | Not reserved

[personal profile] howherolls 2013-12-04 05:13 pm (UTC)(link)
OOC
Name: Leah
Contact: Any of these are fine, we just need a way to contact you!
→ DW: nymja
→ AIM: acediatheory
→ Plurk: silentcomedy
Do you play anyone in Myth Making?: Nope!

IC
Name: Peeta Mellark
Canon: The Hunger Games
Canon Point: Towards the end of Mockingjay, but before the Epilogue
Age: 19

Personality:

With self-deprecating humor, an amiable nature, and the willingness to sacrifice, Peeta Mellark manages to be a somewhat decent human being despite the hell of his circumstances. It is stated repetitively throughout the series that Peeta is one of the few victors who has somehow managed to survive without losing his inherent goodness. But before the picture of a saintly, humble, baker is given, there's also a darker side to the boy with the bread. Often he can be prone to bouts of temper, and his ability to work a crowd stems from an adeptness at manipulation.

Some of Peeta's more positive traits are the ones that dominate his personality. When interacting with people, Peeta is a calm, level-headed young man who can establish rapport easily and has no problem with talking and befriending all walks of life- from downtrodden agricultural workers, professional child killers, to the hopelessly drug addicted- one of Peeta's main strengths is his ability to simply talk.

Stated to have the power of words by the series protagonist, Peeta can move crowds and play the populace with well placed speeches, but more importantly, there is something simply likeable about the baker from District Twelve. Out of all the books, Peeta does not once acquire an enemy in a personal sense, and it is his sense of humor, humility, and endearingness that wins over the crowds at the Capitol and gives him and his partner Katniss the advantage in the Games. He is exceedingly patient with people, and at times often conjures up almost maternal sentiments in the way that he hopes to protect and help those he cares about even when it's clearly out of his power to do so.

His compassion, despite his lack of reservation to fight for his survival, is unprecedented in the series, evident with how he pauses, in the middle of a dangerous game where any moment of weakness can mean death, to comfort a dying woman who is so lost to her drug addiction that reality no longer registers. It's also clear when Peeta meets with the people of District 11 and offers a portion of his winnings in the games to the families of those who have lost their children, Katniss's allies. He also soothes Katniss routinely throughout the novel, something that no other character has managed to do in the series. Peeta is the type of person who not only knows when to give comfort, but can do it flawlessly and without any provocation. He is the boy who always knows the right words to say.

However, Peeta also has his flaws. In the books, he has been shown several times to lose his temper and to give in to his anger- such as when he screams at Katniss before their first games because she underrates herself, or when he goes bezerk in District 11's Justice Hall because of the secrets being with held from him. When he wants something taken care of, he does it in a manner that is swift and efficient and has been seen to place personal feelings aside for it- such as the draining of Haymitch's liquor stores and the cold shoulder he gives to Katniss upon their return from the first games. His ability to empathize with people also leads to him being able to make one or two comments that can totally detonate and destablize a person- something he employs when he knows there's no convincing a person (usually Katniss, but particularly evident with his claim that Katniss was pregnant before the Capitol crowd). He can lie and play a crowd easily to his advantage, and when it comes to political manipulation he is always three steps ahead. His thought process by nature is somewhat deceiving, and Peeta has no problem withholding secrets of his own.

His flaws, combined with his amiable nature, is something that later becomes a weapon against the people he used to call allies. Following the conclusion of the Quarter Quell, Peeta is captured by the Capitol. There, they use him as a mouth piece in an attempt to manipulate a budding rebellion and use the popularity he gained throughout his games to the fullest advantage. Initially, Peeta demonstrates an ability to play the field, as he uses his "interviews" to send subtle messages of warning to the people of District Thirteen. However, Snow soon realizes the futility of the interviews and Peeta is soon subjected to extensive mental and physical torture.

In captivity, Peeta is first tortured in the traditional sense. They imprison him, presumably starve him given his significant loss of weight when Katniss sees him onscreen again, and several other acts of atrocity are committed in the hopes of Peeta breaking or revealing information on a rebellion he knows nothing about. One event, in particular, involved the torture and hideous murder of two Avoxes, Lavinia and Darius, in front of Peeta. While this has obviously lead to shifts in personality, the Capitol's later punishment is what irrevocably changed Peeta forever.

Peeta became the subject of "trackerjacking", an unorthodox method of brainwashing that uses venom and horrific hallucinations to program the person receiving the venom. Peeta was programmed to hate Katniss, a tool created by Snow as a means to assassinate the rebellion's figurehead, the Mockingjay. All of his memories were spliced with the trackerjacker venom's hallucinations, and any positive connection with Katniss was rendered void. When Peeta is finally rescued by District Thirteen, his first reaction to the girl he used to love unconditionally is to wrap his hands around her throat. The Capitol took the loving nature of Peeta and perverted it to form a weapon.

When being rehabilitated by the rebellion, Peeta's demeanor has made a noticeable shift. His words are often hollow and there's a sense of detachment from reality. The manipulation of his mind has left Peeta in a perpetual state of uncertainty, and it shows. While still amiable, there is a heavy, guarded quality to the way he interacts with people, evidenced in particular by how his fellow victors treat him as a ticking time bomb. The recollections of his memories from the games become devoid of the emotions attached to them, hollow and cruelly logical. It's clear that Peeta is unstable, and at any moment he has the possibility of losing control to his delusions as separating reality from fiction has become impossible in multiple areas. The soldiers of the rebellion even make a game of it to help Peeta sort through his memories, called "Real or Not Real", where Peeta states something he knows to be a fact at they tell him if it's real or not real. As evidenced by all the "Reals" in response to stories of his torture, Peeta has suffered some heavy scarring from his capture at the Capitol.

At the current canonpoint I am pulling Peeta from, he has had some more rehabilitation and extensive therapy, but he is far from cured. Reality is still an unstable surface for Peeta, and the Real or Not Real game becomes a heavy factor in a lot of his decisions. While Katniss does not cause him to go into murderous rampages, he is still trying to puzzle the differences between the Katniss the Capitol has painted for him and the Katniss he almost remembers. His hands, in particular, are a source of struggle for him. Often they go into fits, presumably about to attack or strangle the people around him, and Peeta is stated to clutch the backs of chairs as strongly as possible until these "fits" pass. It's clear that Peeta is suffering from a severe form of PTSD, and while he is starting to operate more stably on a day-to-day level, there are good days and bad days with Peeta, and the Boy with the Bread has been significantly changed for the rest of his life.

History:
Peeta's wiki page

Canon Abilities or Powers:

While not as combat saavy as the rest of those in the games, Peeta has several talents that have proven useful in not only the arena but also in the tumultuous times following it. Growing up a baker's son, Peeta has impressive physical strength- said to be able to life at least 100 pound bags of flour with ease, as well as an incredible talent for painting. Painting in and of itself is not the most practical skill, but Peeta has been able to construct flawless camoflauge patterns in the wilderness because of it. He's also stated to be handy with a knife, and a talented wrestler, placing second out of his district in a local competition.

However, Peeta's main strength lies with words. He has a self-deprecating humor and easy rapport that allows him to win over most crowds instantly. In the interview sections of the Games, he blows the other competitors right out of the water, and he has a very charming and captivating stage presence. He is also able to cleverly manipulate situations, usually staying his fair share of steps ahead of whatever the Capitol has in store for him. Peeta is also very perceptive when it comes to people, he has a way of reading people as well as establishing fast friendships.

Fairy Tale Role: The Steadfast Tin Soldier
Fairy Tale Powers or Abilities:
A Tin Heart. The Steadfast Tin Soldier is a toy within the fairy tale, and after he burns away in the fire, he leaves behind a lump of tin, shaped like a heart. I'd like to translate this to the power of heart Peeta having an enhanced endurance to pain when his feelings are involved, like an amplified mind over matter. Simply put, if he puts his heart into accomplishing or resisting something, the elements won't cause him any pain (they can certainly still kill him though. Life's hard out here for a toy). Like the soldier toy, Peeta will also be able to use a gun (he's had no firearms training in canon)

Personal Items:
-an apron, stained with paint
-a paint set
-his clothes

First Person Sample:

[for the most part, the handwriting is neat and precise, though occasionally it becomes shaky or a blot of green ink appears, like the hand holding the quill jumped off the page ]

I've been told this will communicate to others, so. Here it goes:

I'm not sure why I'm here, or how much of this is real. But I do know one thing: I'm not a soldier. Or tin. If anything, I think the leg is made out of some kind of plastic. And it was a bad idea to give me a gun.

[a scratched blot of ink ]


Before I arrived here, I was working on having responsibilities again. Things had a place: I baked bread from four until noon. Then I fed the geese. Sometimes I painted, sometimes I helped skin the animals Katniss brought home. In the evening I would work on the garden. It helped.

And I guess what I mean to say is, since I'm not on a schedule, and I keep being called a Tin Soldier by people I don't know, things have the possibility of going hectic. I have a hard enough time as it is establishing what's real or not real, and this identity or whatever it is they want to give me isn't going to help that.

In short: my name's Peeta Mellark, and I'd appreciate it if someone would take this gun away from me.

Thank you.


Third Person Sample:

He stared at the pair of boots on the floor.

Peeta knew how to tie shoes. That was real. He knew that this was real, because it was part of the Facts that Katniss had been able to give him during the war.

Your favorite color is orange. You always double-knot your laces. You sleep with the window open.

Those things were real.

Still. Believing something was real and actually knowing something was real were two different animals, and Peeta closed his eyes as he began to lace the boot string through each eyelet, his fingers clenching and unclenching with each movement.

Real. Real. Real. Real.

Boots were always laced tight. Too loose and you could trip while you run and twist or sprain or break. Injuries meant death.

Real.

He had to tie both boots tight because of this.

Not real.

He only had one ankle left to twist and sprain and break. The other one was some sort of Capitol metal that gleamed with too much light on it. The Capitol always did like their Victors on the spotlight.

Peeta wrapped the lace around his thumb, making a semi-circle.

He could thread the other through it, like a notch on a bow-

-the arrow slid along the string, an almost noiseless twang filling his senses as it comes to his throat. She shot the squirrels in the eye every time and he is much bigger than the squirrel-


Not real.

A knot is formed.

She sits by herself, most days.


He brings both ends back together. A double knot appears at the end of the string.

It still takes too long, but every day tying his shoes gets easier.

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