mythmakers: (Default)
Myth Mods ([personal profile] mythmakers) wrote2013-11-16 05:53 pm
Entry tags:

❅ Applications

Applications are: CLOSED
Indefinitely.




To apply for a character, fill out the correct application down below and post it a comment on this entry. Please do not link applications in your journal or delete the comments once your application is processed. Let us know if you would like your application screened.

Apps open on the first of every month and remain open for one week, during which time the mods will begin processing. We're optimistic and hope you'll get the result of your app within a day, but some may take longer depending on the familiarity of the mods with the canon, and the number of apps received in that cycle. If four or more days pass with no response then we suggest you contact a mod.

You can reserve and apply for two characters per app cycle. Currently, players are allowed a maximum of three characters in-game at any given time.

Applications will be judged primarily on the personality section of the character in question, and how the player intends to adapt them into their new role. For this part we're mostly interested in what you plan to do with their powers and new destiny, not how the character will react to it. We'll see that in-game!

Since any OC applications must fall in the range of fairy tales that already exist in the world of Myth Making, these will be held to a higher expectation.

Processing will result in applications being accepted or denied, or revisions requested. Don't worry if you're asked for revisions! It means we're interested in your app, but require more information about something. We'll let you know what that is. If you are asked for revisions, you'll be given one week to provide them.

You are allowed to re-use sections of applications you wrote previously, so don't worry about rewriting your entire personality section. Do NOT plagiarise any part of another player's application for your own, as this will result in an instant ban.

Test drive memes will go up on our meme comm, [community profile] mythmemes, the same day reserves open!



OOC
Name: What do you want us to call you?
Contact: Any of these are fine, we just need a way to contact you!
→ DW:
→ AIM:
→ Plurk:

Do you play anyone in Myth Making?: List any characters you have in the game already.

IC
Name: Your character's name in Western order, please. (Given name, then surname.)
Journal: Your character's journal, so we know what you'll be joining the game with.
Canon: Your character's series. Not listed on OC apps.
Canon Point: The point in canon which you are taking your character from.
Age: Self-explanatory.

Appearance: Not listed on canon apps. For OCs, please give us a short description of your character's appearance.

Personality: The most important part of your application! There's no maximum length requirement, but please provide at least three paragraphs of detail into the inner workings of your character.

History: For canon apps, a link to a wiki page or neutral source is fine if you don't want to write it out. For OCs, please provide 2-3 paragraphs of your personal interpretation of their history.

Canon Abilities or Powers: Give us details, especially if you're applying for an OC! Please keep in mind that for the most part your character will lose any superhuman abilities.

Fairy Tale Role: Which fairy tale, folklore, or fable character will they be assuming the role of?
Fairy Tale Powers or Abilities: How would you interpret that character's abilities? You've got some room for imagination here, but keep it in the realm of possibility!

Personal Items: Your character is allowed to bring up to 5 items with them. They don't need to have the item on their person to bring it along, but try to keep it within reason. Things like pets, summons, and Poké Balls will each count for 1 item. For more information on what is and isn't allowed, you can check our FAQ!

First Person Sample: How would your character make a text post to the network? Give us at least five sentences.
Third Person Sample: Please provide either two paragraphs or a thread of 5 comments. Test drive threads are acceptable, as well as threads from other games!


Canon Characters



Original Characters



{ Navigation }

Tobio Kageyama | Haikyuu!! | reserved

[personal profile] youdidwell 2013-12-08 04:31 am (UTC)(link)
Personality: Despite first appearing to be arrogant and mean, Kageyama is really just an awkward boy who wants a place to fit in. He is incredibly blunt and can be easily riled up and these things are what makes others think he is harsh but he’s more than that. He’s earnest and hardworking but mostly, he’s just dumb.

Since middle school, he’s had a reputation of being a really scary person and yes, he does have a temper and he does tend to overreact but he’s a good kid, he just doesn’t know how to act around others. He’s quick to yell and criticize and that leads others to seeing that he’s arrogant and controlling. This even earns him the nickname “King of the Court” when during his second and third years of middle school. Even though it sounds like an impressive nickname, Kageyama hates it because it actually means an oppressive king who only knows how to control others and that is not what he wants to be.

Volleyball is a team sport and no one person can fight alone. Yet Kageyama forgets this and fighting alone is exactly what he does in middle school. He pushes himself hard to be the best and holds the expectations that others will do the same. When they do not act in a way that he find satisfactory, he lashes out at them. Then, instead of talking properly, he decides that he needs to solve problems on his own. Eventually fed up with how selfish he acts, the rest of the team abandons him and secludes him in games. In his final match in middle school, no one is there to hit his tosses.

This action hurts and confuses him because Kageyama before that moment doesn’t not know what he’s doing makes others upset but on seeing the result, he does come to regret his actions because despite all his harsh words and criticisms, Kageyama doesn’t want to hurt anyone. His guilt becomes apparent when he meets his old teammates later on as opponents in high school. With regret, he notes that he’s never seen them smile earnestly while playing until then.

His guilt also affects him in a different way. When he enters high school, he seems determined to do things differently, to leave behind the tyrant king that he was and become a just one. There are many instances where the mention of his actions in middle school are the catalysts for him to change his way of thinking. For example, in chapter 81, Hinata expresses that he wants to stop closing his eyes when he hits spikes. Up until then, their partnership works well because Hinata is passive and only jumps while Kageyama is the one that gives him tosses that are so accurate, he can hit them without looking. At first, Kageyama refuses vehemently because what they had been doing until now worked and therefore it should not be changed but a couple chapters later, it’s another character comments that the way Kageyama acts is just like what he had done in middle school (controlling others into doing exactly what he wanted) and so instead of continuing to stop Hinata, he begins to trains as well so both of them can evolve into better players.

This not only shows his willingness to change but also shows that he continually wants to improve (even if he acts grumpy about it). He is always looking for ways to make himself better at volleyball, from asking senior players to help him or looking for a good coach to train him. While he might not have a good grasp on his attitude and how he treats others, Kageyama is completely aware of his abilities when it comes to volleyball. He’s confident in his skills but despite others saying he is arrogant, he is actually quite humble. Even if he’s called a prodigy, he doesn’t look down on others. For example, he is respectful to Sugawara, Karasuno’s other setter and even admits that he can’t compare to the other boy because he has experience he doesn’t have even if he supposedly has more skill. Another thing that Sugawara has that Kageyama admires is his easy going personality and the way the rest of the team completely trusts him.

Another person that Kageyama admires is Ooikawa, his senior and the previous setter of his middle school. Even when Ooikawa is mean to him or makes fun of him, Kageyama isn’t afraid to ask him for help, both in middle school and again in high school. Ooikawa to him is at once both a rival and an idol. Kageyama even describes him as amazing, a word he uses for no one else, because he seems to think that in order for him to become the best setter, the person he needs to beat is Ooikawa.

Perhaps the person that is able to inspire the most change in Kageyama is Hinata. At first, the two of them do not get along and they constantly argue. Hinata is full of passion and energy but he lacks any real skill when it comes to volleyball so this is a big annoyance to Kageyama, especially since Hinata likes to talk big and he declares that he wants to beat Kageyama. Despite all that the two of them work incredibly well as a set. Their individual skill sets are allow each other to play with their fullest potential. Slowly, they become friends and Hinata is probably the first person to ever have complete trust in Kageyama. Of course they still argue and Kageyama doesn’t hold back on the insults whenever Hinata does something wrong but he does value Hinata as a teammate just like Hinata values him.

At first, Kageyama thinks that he needs to solve all problems by himself but slowly, with the help of the rest of the Karasuno team, he is learning that there are five other people on court as well as countless others off it who are willing to help him. His change in perspective happens frighteningly fast and even his former teammates are surprised by it. They never realized he had this potential and it’s merely the lack of proper communication between them and Kageyama that led to him becoming the tyrant king that he was in middle school. Karasuno is able to look past his grumpy expressions and harsh words to see who he really is and their patience is what allows Kageyama to slowly be the setter that he’s always wanted to be because all he needs is someone to explain to him slowly when he does something wrong, even if he might seem unreasonable at first.

History: When he was in second grade, he started playing volleyball competitively. Even though it’s rare to start at an age that young, Kageyama was surprisingly good and his natural skill led him to continue playing all the way through elementary. In middle school, he attended Kitagawa Daiichi, a school known for its proficient volleyball team.

There, he met Tooru Ooikawa, a third year and setter for Kitagawa’s team. Through a combination of his own skill set and admiration of the older boy, Kageyama began playing as a setter as well. Though just a first year, he even played as a replacement for Ooikawa in a practice match.

After Ooikawa graduated, Kageyama took over the position of starting setter but unlike the former, who was trusted and admired by the rest of the team, Kageyama was slowly alienated from the others. He was too forceful and driven and this in turn made his teammates resentful of him. That was when he received the nickname “King of the Court.” While it might seem like a title of respect but it was the opposite.

Kageyama was known as a tyrant king because his teammates saw his tosses as self-centered. His skills were higher in comparison to the others and he held expectations that the others could match him but in truth, none of them could. Instead of properly communicating with each other, Kageyama continued pushing while his teammates continued to pull further away until they ignored him in games completely.

The nickname King followed him to high school, where he attended Karasuno. His new teammates knew of his reputation but instead of being afraid of him, they saw him as an asset. This is mostly in part because of another first year, Shouyou Hinata. While the two of them seem to not get along, they work frighteningly well as a team. So well, in fact, that they overwhelm Aobajousai, a team full of Kageyama’s former teammates, during a practice match.

Karasuno was a team that was strong in the past but has since lost its strength and so it was known as “Flightless Crows” and “Fallen Champions”. Despite that, the members are not weak and with the addition of Kageyama and Hinata, they began causing quite a stir in the high school volleyball scene. Most think that their power came from Kageyama, who was known as a prodigy of volleyball, but that made them unprepared for the rest of the team.

During the interhigh championship, Karasuno was able to surprise several schools with their strength before being stopped in the third round by Aobajousai. Still, they were able to make a name for themselves and show others that they were not to be taken lightly.

As for Kageyama, being part of Karasuno was able to change him. They taught him how important communication was and that he should rely on his team as well as allow them to rely on him in turn. With their encouragement, he was able to stop being a tyrant king. Even during the interhigh, he showed growth, doing team things that he had never done before like high fives after scoring.

After the interhigh, Karasuno traveled to Tokyo to attend a training camp with its rival school Nekoma in order to improve before the next tournament. Unfortunately, Kageyama failed his literature midterm that was held before the camp and his supplementary lessons were held during the time the team was supposed to travel to Tokyo so instead he (and Hinata, who failed English and needed supplementary lessons as well) had to travel to Tokyo later on in the day.

Canon Abilities or Powers: Kageyama excels at volleyball and is even known as a prodigy for it. Most of this is a result of his good sense. He is able to quickly assess situations and just as quickly come up with the most efficient action to counter. Kageyama also possesses extreme control over the volleyball which makes him an excellent setter. This makes him outshine those who are at the same level as he is and makes him able to play on par with those who are older and more experience. His mind is definitely his best asset and it makes up for his lack of polished skill because while he is good at volleyball, the thing he is best at is being a setter. His ability as a setter is so high that he is able to toss balls accurately to the spiker even when the spiker’s eyes are closed. He is also incredibly adept at memorization-- he was able to memorize all of the hand signs for various tosses the same day they were taught to him.

All in all, Kageyama has good athletic abilities and a good head on his shoulders that makes him ideal for what he does. Off the court, however, he’s the opposite. His school work is passable but he’s terrible at academic subjects such as math and anything language related.

Fairy Tale Role: The Queen of Hearts (Alice’s Adventures in Wonderland)
Fairy Tale Powers or Abilities: He will gain no special abilities other than being able to instill fear in the poor townspeople and being able to order people to have their heads chopped off (who will then get dragged off but won’t actually be beheaded).

Personal Items: school bag (contains Karasuno Volleyball uniform, contemporary literature textbook and two riceballs)

First Person Sample: [The writing that appears is slightly sloppy but still legible. Kageyama doesn’t have time to worry over neat writing after all since he’s a busy guy.]

Apparently I can talk to other people using this book?? That’s what it says but I don’t get any of this or anything else in this dumb place. Whatever. If theres a chance of my questions getting answered [as he writes this, he snorts in disbelief a little.] then I’ll try. Especially since everyone else I’ve met in this place hasn’t been helpful at all.

So, does anyone know how to get to Tokyo from here?

Third Person Sample:Kageyama was in a bad mood. He was lost, hungry and confused. The last thing he remembered was falling asleep on the way to Tokyo and then suddenly he was waking up in the middle of the street somewhere with strange people crowding around him with his stomach grumbling.

Okay, maybe that was a lie. Sure, there was a crowd but they all kept their distance from him, staring at him with wide eyes. He didn’t know what their deal was but it definitely made him feel a little irritated. For some reason, this was reminding him of certain incidents in the past that he’d rather not remember.

“Oi, what’s going on here?”

A couple of them even flinched a bit but his question did stir them into muttering frantically amongst each other before they all decided to speak at once. He could barely make out anything but he did manage to catch the words “fairy tale,” “Queen,” and “book.”

“Urgh, I don’t get this,” Kageyama lifted a hand and rubbed the back of his head in annoyance. One thing he did know was that the longer he stayed here the more everything got on his nerves. His hunger definitely wasn’t helping either. “The lot of you, just shut up.”

It was amazing how quickly they all stopped talking except he didn’t really pay attention. Instead, he was looking around himself to try and better assess his situation. The place definitely didn’t look like anywhere he’d been before. Behind him, he spotted his bag. He reached over and grabbed it before he stood up. He didn’t have time for this shit. He needed to get to Tokyo for the training camp. Obviously grumpy, he swung his bag over one shoulder and shoved his hands in his pockets before looking around himself again with narrowed eyes. He needed to find someone to ask questions that didn’t look like they were afraid he was going to swallow them whole and he needed to do it fast since he’d missed enough of the camp as it is.
big_n_tall_paul: (Default)

Paul Bunyan | Fairy Tale OC | Not Reserved

[personal profile] big_n_tall_paul 2013-12-08 04:50 am (UTC)(link)
OOC
Name: Ken
Contact:
→ Plurk: KennyBgood
Do you play anyone in Myth Making?: N/A

IC
Name: Paul Bunyan
Fable: The Story of Paul Bunyan
Age: 22
Appearance:
At 63 axe handles tall, or roughly 95 feet, Paul is a giant among men and trees. His hands are calloused and rough from always having an axe or a saw in in his hand since he was younger than one. His eyes are soft a soft brown, the hair on his head is a deep black, and his beard is so thick you could be lost for days in it if he left it unchecked. Even when he shaves, within the next five minutes he has a five o'clock shadow that lasts through the day. His wardrobe consists of nothing but red flannel shirts, denim pants, suspenders, and hobnailed boots. Truth be told, Paul would wear nothing else.

Personality:
Born a giant, Paul Bunyan naturally stands out in a crowd. With his boon companion, Babe the blue ox, by his side, you should have no trouble picking him out of a crowd. A giant, among well, giants, Paul Bunyan was not a trailblazer but an earth-carver. The very smallest of his actions are left on the very ground he and Babe travelled. As a three-week old baby, Bunyan caused a 75-foot tidal wave just from rocking in his sleep, he created the Grand Canyon by just letting his axe drag in the dirt. Paul Bunyan is no mere man, he is nigh a force of nature.
Above all, what the man appreciates the most is unapologetic brawn, and the honest hard work it signifies. To apply for his logging company, a man had to be able to eat 20 flapjacks, 3 pounds of grits, five pounds of scrambled eggs, five feet of sausages, 35 slices of bacon, and a gallon and a half of milk. That same man had to pop three buttons off his shirt when he inhales and grow a full bushy beard five minutes after shaving with the dull butter knife. This is the bare minimum of what Paul does every morning himself, though in all honesty his breakfast is 50 flapjacks and 65 slices of bacon, and he prefers his eggs sunny-side up.
That said, Paul’s not just some lunk head with an axe. While, all he’s ever known is his tremendous strength, he has learned to control it because if he doesn’t natural disasters will occur. It’s why he became a logger, so that he could put his gargantuan strength to good use. So, when he finds somebody that his at his level of strength, he feels like he has found another person he can call friend, and perhaps even brother. It also helps that whoever, or whatever becomes part of his camp suddenly grows to become unnaturally strong and large, such as Babe and Babe’s wife, Bessie.
When faced with with a troublesome task or a rather ornery part of nature, Bunyan prefers to solve it with his own muscle, but only after thinking about it carefully. Before he tamed the Whistlin’ River, the most dangerous and mischievous river that any logger ever had to send a log down, Paul sat around for three to four days pondering over what he should do to fix the problem. In another instance, after he and Babe had straightened out a particularly crooked road, Paul Bunyan used the leftover trail to make himself a new road into uncharted forested area.


History:
Carried to town by five storks, a baby boy was dropped off on the doorstep of Mr. and Mrs Bunyan in Bangor, Maine February 12, 1834. The couple, a woodsman and his doting housewife, was elated to find that they had been blessed with a child, though they had no idea what they were in for. Before a week had passed, Paul was already bigger than his father, and he was still growing. After a month the only suitable bed for Paul was bed was a barge the parents sent out to sea every night so the ocean could rock him to sleep. Usually he slept soundly, until one night he a storm splashed a freezing sheet of briny ocean water on baby Bunyan’s face. The resulting fit caused a tidal wave to roll across the shores of Great Britain. Ships were sent to calm the raging giant-ling, but a total of four ships were destroyed by Paul’s flailing.
As a result, Mr. and Mrs. Bunyan came to the conclusion, with a little help from the good people of Bangor, to leave for the west, where there would be more room for their growing baby boy. Finally finding a home in Bemidji, Minnesota, the Bunyan’s created a settlement on the outskirts of town. It was there in that small town in the middle of the woods that Paul got his first inkling to his calling in life. After a long day of work, Mr. Bunyan left his double bit axe resting on a stump. Bunyan, about three years old at this point and the size of a young oak tree, picked up his daddy’s axe and started to play with it. As he swung his father’s axe, tree after tree began to fall down. At the sound of the blows Paul made, people thought thunderstorm was fast approaching their small town. Mrs. Bunyan went to go bring her baby boy from the yard, only to find the Bemidji was now in the middle of a valley near a mountain of chopped trees now stood, the top of which sat little baby Paul, his father’s axe tickling the sun.
Paul grew to be a fine young boy, though he found his gifted growth to exclude him from certain boyhood rights. He never did attend school normally. He tried, oh yes he did, but he was too big to fit in the tiny schoolhouse, and the teacher had a heart attack just about every time he pulled the roof of the building to hand in his homework, so his parents were asked that he not attend anymore. He also never was able to play with the boys. The one time he tried, he sent one of the boys flying into the wild blue yonder. That boy wasn’t seen again until next week, where he landed safely in a big pile of sawdust near the Bunyan household. While nothing was ever said to his face, parent’s and children started whispering behind his back since that day. Paul couldn’t help but hear the way they talked about him, his ears could be confused for caves after all. So one day, at the ripe age of 16, he left, leaving behind a note that could be seen from ten miles away to his parents, with nothing but the clothes on his back and the axe he got for his 14th birthday.
The rest is history. Paul traveled the woods and fell in love with the American north and all of her rolling hills and sights. Deciding to stay where wood was, Paul searched for other burly men to join his logging outfit, and before he knew it, Paul found himself managing his own logging company. The only thing he lacked was a boon companion, and that he found in the Blue Winter. One winter, it wa so cold it turned the whole forest blue with frost. undeterred by the cold, Paul went to do his job, when he heard something huffing and puffing in the snow. When Paul looked closer, he saw bull calf dyed baby blue by the cold trying to muscle it’s way through the thick snow. His heart warmed by the tremendous gumption shown by this little bull, Paul scooped him up the calf and put him in his warm shirt pocket and carried him back to camp. The next day, the calf, still blue, was two times the size he was the day before, by the end of the week, you could lay 21 axe handles across its brow. Paul named the bull Babe, due to the baby blue tint of its fur, and soon he and Babe became the best of friends.

Canon abilities and powers:
Paul is strong, break the rules of science strong. He has made mountains, dug lakes, and accidentally carved the Grand Canyon into the fresh face of western America. Not only that, but those that settle in his camp have a way of growing. That goes for all living things, and works regardless of species or age.

First Person Sample:

[A rough, rolling scrawl appears on the page, a heavy hand the author of the words that are almost engraved onto the page.]

The seasons are changing once again, and you know what that means. That’s right, it’s time for my logging company to uproot itself and find a new place for business for the oncoming winter that is marching over the horizon. With a new location, we are looking for new hands to come along and join us here in the forest. We could always use an extra cook or two around the camp to help feed all the hungry mouths around camp. If you think yourself strong, and aren’t afraid of things that go bump in the night, pick up an axe and join us as we fell trees by the dozen out here. Comes with room and board, and you are payed a piece of silver for every 150 lbs of lumber, you will be payed 25 silver.
Job interviews are being held at the The Frog Prince by me and my head cook, Sourdough Sam.

See you there,
Paul Bunyan

Third Person Sample:

One morning as Paul and Babe were walking through Märchenstraße’s shopping district, bringing fresh cut wood to the carpenters in town. Careful as to not step on anybody, he also checked the list Sourdough Sam had wrote for him. It was his turn to shop at the market place for his camps provisions. Paul didn’t like going into town to much. It wasn’t the people he minded, he actually liked most of the people he met. What he didn’t like were the buildings. They were all so small, and easy to break, one careless gesture, one misstep, and a tavern’s roof is caved in or there is a crater in the road where his foot has been. Babe, ever the faithful companion since Paul saved him that blue chilly day, followed a step behind Paul. While Paul was always watched where he stepped, Babe placed his hooves wherever he pleased. The way he saw it, he was a giant blue ox, and if you weren’t dumb enough to get out of the way, whatever happened to you was your fault.
As Paul walked, he heard a stone cracking and wood breaking, he turned around, mumbling dejectedly, “Please, please don’t be Babe.”
Babe’s tail had swung, much like a wrecking ball, into the wall of an unsuspecting creature’s bathroom. The owner of the house is scared to the bone dwarf in the middle of washing himself. Paul pinched bridge of his nose, some of these dwarves could be a real hassle when they see him.
“I’m mighty sorry for the shock my ox gave ya, even more so for what his tail has done to your house,” Paul apologized, taking his hat off and kneeling so he was on the same level as the dwarf. Best to just do this now, get it done clean and quick, “Babe, say you’re sorry.”
Babe gave Paul the most confused look, he hadn’t though he had done anything wrong. Paul could tell just by looking that Babe wasn’t going to talk. For the whole time Paul has known Babe, the ox has never spoken a word to Paul. Paul smiled apologetically at the dwarf, whose shock was slowly being boiled away by anger. Before the dwarf could say anything, Paul dropped small bag of silver and blurted, “Hope ya get that wall fixed, have a nice day, bye!”
volcanic: (lopapeysa)

Iceland | Axis Powers Hetalia | Reserved

[personal profile] volcanic 2014-01-01 05:18 am (UTC)(link)
OOC
Name: Kelsey
Contact: [plurk.com profile] pangoro
Do you play anyone in Myth Making?: Nope!

IC
Name: Iceland
Canon: Axis Powers Hetalia
Canon Point: January 2014
Age: 1,139. Looks 16 - 17.

Personality:
Iceland is true to his name in the sense that he does appear rather frosty to most people. 'Being approachable' is not his strong suit, as he won't hesitate to call someone stupid or an idiot if he doesn't agree with their line of logic, and he has no problem being straightforward to push through a conversation. However, part of this is brought on by the fact that he's rather shy and grew up in an isolated environment, so he doesn't actually know how to act appropriately in social situations. He doesn't want to be rude or unlikable, and even if he can be blunt, he has enough self awareness to be polite when he needs to be. Most people are kept at arm's length, regardless of what Iceland is speaking about or how he goes about it, as he's prone to embarrassment and keeping a safe distance from others means less chance of embarrassment. He doesn't know how to deal with his feelings, much less those of others, so it's less awkward if he doesn't get involved. In fact, Iceland is pretty conflicted about being social: he'll attend events and parties, but not engage with anyone and be a wallflower. This way, he can convince himself that he's Cool and Normal, despite the fact he won't partake in the festivities. The reason he bothers being around people at all, even if he doesn't interact with them, is because he doesn't like being lonely or being left out.

Deeper down, Iceland is much warmer than the cold barrier he projects. He wants to be accepted, normal, and cool, but his contradictory nature makes it difficult. He's been a little brother his whole life - first to Norway, and then Denmark, and in the modern age, the aforementioned two plus Sweden and Finland all treat him like a little brother. That combined with Iceland's independent attitude and stubbornness results in general moodiness when he's coddled too much or, alternately, told what to do. He's used to being looked down on due to being younger than the other four in his familial group, which runs counter to how he wants to see himself: as a capable adult. Unfortunately, the harder he tries to convince himself and everyone else (read: the other Nordics) that he's totally mature and grown up, he tends to act more childishly. Temper tantrums are the worst offender, as he can throw an impressive hissy fit and stomp out on someone over something petty like Norway asking him - albeit repeatedly - to call him 'big brother' like when Iceland was little. This was even after it was proven that they were blood-related and not just assumed to be related. Iceland simply doesn't take orders well, no matter how small or insignificant they are.

The softer, more personable traits Iceland has are the ones people don't typically see, as he tries to hide them to protect himself. Because in all actuality, Iceland is very sensitive! And he knows people can take advantage of that or at least look down on him. He's already rather self deprecating about his age and how he looks. Cool people are obviously not awkward and insecure, which again is why Iceland doesn't want to let people in on how he really feels. Given that he already struggles with his own feelings, it's not hard to see why he doesn't want to deal with anyone else's on top of that, thus looping us back to why Iceland is lonely but doesn't want to be, and why he has his chilly facade. So while the 'cold' and 'warm' aspects can be looked at separately and they contradict each other, they all feed into another to make one sheltered, unsure teenager who just wants to fit in but doesn't know how to. He falls on the far ends of the spectrum - too harsh and unapproachable, or too shaky and delicate. He can take charge when he needs to, but would rather wait for things and people to come to him. He's judgmental and thinks that everything makes sense in his own world, pushing people away who don't fit his idea of what normality is. Of course, how could he know what normal is if he keeps to himself all the time? No wonder he's so lonely.

History: As Hetalia is a "comedy history" manga, Iceland's backstory is, in fact, based off Icelandic history. Outlined here in Wikipedia and tvtropes. The character wiki is here.

Canon Abilities or Powers:
It was once implied that Iceland had 'weird friends' like his brother Norway, whose friends are supernatural creatures. This has not been brought up again in canon, but it should be noted as Iceland has been pointed out to seem ethereal or otherworldly, and have his house (the actual country of Iceland) be compared to a land of fantasy, so it's not a stretch to say that he could commune with supernatural creatures. Then again, the jury's out on whether or not he actually can.

As far as nationhood goes, he's practically immortal. He ages incredibly slowly, can't be killed like a conventional human, and it takes a lot more to seriously injure him. His health is tied to the Icelandic economy, with recessions and the like being akin to having a cold. Iceland may be a bit more fragile for a nation, as being slumped over the computer playing an mmorpg made his hand and back hurt.

And for some odd reason, his eyes change color between blue and purple.

Fairy Tale Role: The little goat from "Three Billy Goats Gruff"
Fairy Tale Powers or Abilities: The power to be a normal goat. Being able to balance well on rocks and cross bridges with ease! Since there's no magic associated with the story, and "being a goat" isn't obvious just by being able to walk across some wooden planks, Iceland will also take on a slightly altered appearance fitting of his new role: small horns, ears, and a tail, that would be found on a young billy goat.

Personal Items: Five of his favorite sweaters. Seriously, he loves his sweaters.

First Person Sample:
[ The letters are narrow, occasionally squished together or connected by a quill stroke that shouldn't be there, it's clear that Iceland is trying to get the words on paper as quickly as he can. ]

This is unfair! How come I have to be some stupid goat? Everyone else gets to be a hero or something cool...
Whatever, can I walk across a bridge and go home then? Or be turned to something else? There's not much of a story for me. Did I get forgotten until the last minute so I got this dumb role? I want to be Gunnar Hámundarson or even any other person instead.

This is stupid! I bet there aren't even trolls here.

[ Later, as an addendum: ]

WHY DO I HAVE HAVE A TAIL?!!

Third Person Sample: Here and here!
anelegantmyth: (Default)

Cynthia | Pokemon | RESERVED

[personal profile] anelegantmyth 2014-01-02 08:04 am (UTC)(link)
OOC
Name: Anna
Contact:
→ DW: [personal profile] 2a2n
→ AIM:anelegantmyth
→ Plurk: [plurk.com profile] 2a2n
Do you play anyone in Myth Making?: n/a

IC
Name:Cynthia
Canon: Pokemon (game)
Canon Point: Post XY
Age: 23

Personality:
Cynthia is first and foremost, a lady. She is poised, she is well mannered, she is polite, and she makes sure to keep herself clean and all costs. She is a pacifist, refusing to get into fights and doesn't really enjoy battling unless it involves teaching other trainers or saving someone from danger. She takes pride in the fact that she’s the first female champion since she proved to others that girls are just as strong as boys and because of this, no one should even dare to call her out on her gender.

She takes her job very seriously and makes it a point to keep track and take care of anything and everything going on in her region. Everything from curing that group of psyducks so that they’d stop blocking the path to route 210 to entering another dimension to make sure Giratina won't end up destroying Sinnoh and probably the world. Sadly the only downside to her job, as amazing as it is, is all the paperwork she has to deal with. Of course as the champion, everything has to go through her before it gets approved, and to her, it’s just a big pain.

She loves the travelling. Cynthia finds it impossible to stay in one place. But this is due to her hobby of searching and studying the different myths and legends of the different regions. Which is why she’d usually turn up at random places like caves or ruins and would just endlessly stare at cave drawings or random stones like they were the most interesting things in the world. Probably another notable thing about her is her massive sweet tooth. If one were to ask her to pick her poison, she would definitely tell you she’s want ice cream. But really she’s good with anything sweet. This is because sweets are her form of anti-stress. After all, stressed is only desserts spelled backwards.

Moving on to a more detailed look at her likes and dislikes. She has high regard for her friends, her family and even her elites. She knows she would be nothing without them and so she makes it a point to protect those people at whatever the cost. Of course, as a trainer, she loves her pokemon. They were with her through thick and thin and she will forever be grateful for that. Which is also why she gets really irritated when people refer to them as pets. “Partners, not pets. There’s a difference.”
Cynthia also enjoys sweets, fashion, going to the beach during summer, taking care of pokemon, dealing with children, history, mythology and being a champion and an inspiration to others. Really to put it all in a nutshell, Cynthia loves being her. She’s quite happy with her life now and it’d take a lot to push her off the little pedestal of bliss that she was currently sitting on.

As for things she’s not particularly fond of, that includes things that threaten her home region, her friends and family, pokemon and historical treasures. Sometimes her work does join this list, but only when it piles up on her. And, of course, Team Galactic. It’s not really much of a list, but then, it would take a lot to make her dislike something.

She’s not really picky when it comes to talking to people. Honestly, Cynthia would talk to anyone given that they weren’t trying to harm her in any way, shape or form. She’d just prefer people with good manners, good grooming and sometimes, she’d rather just be surrounded by people her age. After all, her job involves inspiring children and of course it’d mean having to deal with a lot of them on a daily basis. So it’s not really weird that given a choice, she’d rather stay with people her age rather than little kids (no offense to anyone reading this).

Lastly, she has been exposed to more legendaries than a normal person should and so she has this tendency to talk on and on about her different experiences while travelling as if they were war stories coming from a veteran. But other than that, she’s just a regular pokemon league champion.

History: c/o Bulbapedia

Canon Abilities or Powers: Well as a pokemon champion and as a field researcher, Cynthia is very good with wilderness survival, first aid and wilderness activities such as cave diving and mountain climbing. She is also well educated in the fields of pokemon world history, geography and especially mythology. Lastly, she can play the piano (something I tossed in since her prebattle music is a beautiful piano solo)

Fairy Tale Role: The princess in the chest
Fairy Tale Powers or Abilities:
Let me list them here so I could explain them better.

*Turning into a demon at night – In the story, every night between midnight and 1am, the princess would come out of the coffin. But she was more of a hideous being that would howl and scream for the sentry stationed to watch over her coffin. The story doesn’t specifically say what she does to them but it is implied that she eats them. So for the sake of plot development, let’s just say she’s a danger to others between 12mn and 1am when she’s in that state.

*Split personality – When she is not in her demonic form, she is still sometimes able to communicate with the beastly version of herself. Usually when she’s asleep or when she sees her reflection does it come out to haunt her.

*Ability to see the dead- There is a part of the story that mentions that because the poor smith entered the coffin with the princess. Their souls were both bound by a wedding by the dead. Now I’d like to think that the princess’ coffin had a link to the land of the dead and so being in it for so long, she had gained the ability to see and talk to the dead.

*Immense Claustrophobia –Cynthia isn’t actually claustrophobic in canon. But I added it in because it makes sense. Being a princess that was stuffed in a box for a year.

*A fear and love of graveyard, churches and coffins- When the princess died she was stuffed in a box and kept inside a church. So Cynthia in her regular form would, of course, be terrified of that because history might repeat itself. But in retrospect, because she was dead in a box in a church for so long. Being in or near one of the three would actually strengthen her demon form. So naturally her other self would LOVE being near those places.

*Demon’s weaknesses- Now I only have two options for that. First was that the princess was born because her mother ate a special and very specific flower bud from a hairy bush. So if she keeps a bud with her, it keeps the demon sealed away. Second is being near her soul bound husband, Christian. Whoever he may be at the time.

Personal Items:
*Garchomp
* Her travel bag filled with the basic trainer necessities (potions, heals, a change of clothes, some food, survival gear, her wallet. But would probably last her a week or two though)
*Her research notebook and a pen

First Person Sample:
There is a demon here with me. I don’t know what it is or what it wants. But I implore you all to keep watch. I was told that every night she shrieks about war and pestilence. About a sentry her father never placed to keep watch over her. I’ve never personally seen here but there are far too many witnesses.

I’m scared. It’s getting dark so I must keep hidden.

To whoever reads this, my name is Cynthia. I’m currently locked in a chapel east of the forest. I haven’t seen nor heard from the demon yet. I sent my dragon outside to keep an eye out for it. But please send help.

Third Person Sample:
She wakes up screaming and in cold sweat once again. Lately Cynthia has been plagued by these nightmares of death, demons and being sealed away in a box. Upon arrival to this land, she found a book that told her she was part of a fairytale. But that was impossible. She wasn’t a princess who died and was sealed in a box. She was the first female champion of the Pokémon league. She came from a family of researchers from Celestic Town in Sinnoh. SHE HAS A DRAGON!

That book was a lie and those nightmares were probably nothing more than bad berries.

The champion rises from her makeshift bed and walks over to the nearby stream. She wasn’t at all scared of sleeping in a cold, dark forest since she knew her garchomp would always be there to protect her. But as she kneels over with cupped hands to pick up some water to splash on her face. There she was…

Hello Princess…I have missed you…
“No…No you can’t be real!”
Oh but I am... As real as day... I am you after all...

She shrieks. Startling garchomp and the birds roosting on the nearby trees. The champion may or may not have woken up a nearby town with her scream but as soon as she sees the demon in the water, she runs. Runs to the exit of the forest and into a nearby town. Garchomp trailing behind her with her things in tow. Cynthia didn’t know what to do, who else to turn to. So, with tears streaming down her face, she races to the first person she sees and clings to them for dear life.

“Please! Please you have to help me! There’s a demon in the woods and she’s out to get me!”
Edited 2014-01-02 08:05 (UTC)
topsseifer: My ReiRei <3 <3 <3 AKA Divergence (Default)

Hayner | Kingdom Hearts | Reserved

[personal profile] topsseifer 2014-01-02 08:10 pm (UTC)(link)
OOC
Name: Pan
Contact:
→ DW: pantastic
→ AIM: panishment
→ Plurk: panpirate
Do you play anyone in Myth Making?:
Nope

IC
Name: Hayner
Canon: Kingdom Hearts
Canon Point: Day Six in Kingdom Hearts II
Age: 15

Personality:
A courteous first impression isn’t really Hayner’s forte. He tends to be guarded, rude, and private, especially if he feels like someone is barging in his space. Hayner has issues with people watching him practice as well. Kairi has been the only person he wasn’t rude to upon first meeting, but that’s likely because she fell unconscious out of a portal that materialized out of nothing. The quickest way to warm him up is athletically awesome. During Roxas’ organization days, he was a bother to Hayner until he did well with a ball and a struggle bat.

Once someone becomes his friend, he is loyal for life. His way of being affectionate is by teasing or even being physical; he pushes, nudges, slings an arm over, punches lightly, and even noogies his friends. He likes competing, especially while bored. He tends to push Pence and Olette to race against him to get ice cream.

Hayner is an impatient ball of energy that hates to stand around in one place far too long. He has been shown to fidget, shift from foot to foot and just move when he is forced to remain still. He tends to come up with ideas pretty quick and needs to be reeled in often by a voice of reason. Hayner is known as the local attitude problem thanks to the lack of brain to mouth filter. He’s very quick to temper, but just as quickly to forgive and forget.

Hayner some times doesn’t think his actions through. He can be impulsive and rash. His friends are usually pulled along for the ride or have to distract him with a new focus. During Roxas’ summer vacation in the digital Twilight Town, it took Roxas offering of finding who is actually behind the thefts to get Hayner off the task of hunting down Seifer. He is described as having an attitude problem and doesn’t deal well with bossy people.

Keeping promises and making memories are very important to Hayner. He knows people can’t be around forever, likely from experience, and wants to enjoy every moment that he has with his friends. "Well, I doubt we can be together forever. But isn't that what growing up is all about? What's important isn't how often we see each other, but how often we think about each other. Right?" He also feels like homework is a waste of time, but will go along with it for his friends and if it’s fun. He makes trips to the store into races. Promises seem to be important by how upset he got over Roxas forgetting. He does forgive pretty quickly.

Hayner takes things as they come and is quite resourceful in a pinch. He is more aware of what's happening than what people give him credit for. "Maybe you forgot I'm smart!" He likes to drag his friends along with his whims, like the races for ice cream or getting even with Seifer. He is quite the troublemaker and loves to play pranks.

Seifer gets his own spot. According to Jiminy the Cricket's journal entry, there is bad blood between the pair of boys. Most likely it is thanks to both of them holding foolish pride in their skills. Seifer seems bent on insulting or getting a rise from Hayner, and succeeds every time. When the scarred bully beat Hayner's Grandstander record, Hayner was on edge and moody. Hayner loses his cool when it comes to Seifer, but he will also go to Seifer if he needs help. Their relationship at best is rivals or frienemies. Hayner has respect and does strive to beat Seifer, especially when it comes to Struggle(whacking one another with padded bats to get the most balls). He even allows Seifer to monologue and waits, although impatiently shifting from foot to foot, until the other is finished talking.

His emotions are very easy to read just from his expressions. Hayner's stance, arm movement, and eyes are an open book on how he feels. He loves playing Struggle and Grandstander. Hayner also enjoys games that involve running. Often during Days, Roxas observed them, Hayner and his friends, racing around.


History:
A wiki link

Note: I glossed over some parts, other wise we would be here for a few more paragraphs of things. I tried to keep it short as I could, while keeping Hayner’s parts.

Hayner and his friends are basically part of the reason that Roxas learned about friendship.

Roxas: Why did those last two seem to enjoy getting pushed around like that? They were even making those "ha ha" noises.

Axel: You mean laughter? Sometimes people with hearts do that even when it doesn't make any sense.

Roxas: Oh... Then I guess they're different from us.

Axel: C'mon, let's get some ice cream.

Roxas: Why?

Axel: Whaddaya mean, why? Because we're friends.

Roxas: So...friends are people who have ice cream together?

Axel: Sort of... That, or laugh at stupid stuff that doesn't make any sense. Like those kids we just saw--they were friends. C'mon, I'll show you how it works.


Throughout the Days game, Hayner’s gang is shown goofing off and hanging out with each other. They would race through the streets of Twilight Town and Roxas found his attention drawn to them. Sometimes when Roxas was eavesdropping on them they would give hints to where he should investigate to continue on the storyline.

It wasn’t until Roxas’ day off that he actually got to interact with Hayner. He was wandering Twilight Town trying to figure out what to do with his first vacation day ever when he stumbled across the group in the sandlot. Hayner was on edge over Seifer beating his record and he treated Roxas as a nuisance. It wasn’t until Roxas showed he was skilled in the Grandstander act, which is basically solo volleyball with a bat, that Hayner was cool with him.

The last he sees of them during his Organization XIII days, is on his last day. They were just racing away as usual, with Pence lagging behind and Hayner deciding the loser buys ice cream.


Roxas: I guess...not all friendships fall apart.


After the end of Days, Roxas’ summer vacation begins. Riku and Diz tossed him inside a virtual copy of Twilight Town, and his memories were altered. In this world, Roxas was a normal kid, not a Nobody(someone without the “emotion” version of a heart), and he grew up with Hayner’s group. He was Seifer’s rival with Hayner, and they did everything together. This was all done in order to restore Sora’s memories, which were screwed up thanks to a crazy trip to a Castle.

Things went crazy when a thief stole both the town’s photos , and the actual word photos. Thanks to Seifer, everyone thought Hayner’s group were responsible. The actual culprit turned out to be Dusks, that look like stretched out noodle creatures without spines.

The second day of their summer vacation was doing odd jobs to buy a train ticket. They also made a promise to participate in the Struggle tournament and split the prize between all of them if they win.

Hayner: Just two days to go. You and I have to make the finals! That way, no matter who wins, the four of us split the prize!

At the end of it, a mysterious hooded figure that only Roxas could see stole all of their munny (currency in Kingdom Hearts that looks like two-toned beach balls). Diz was a lazy butt and didn’t want to make a copy of Twilight Town’s beach.

The third day was supposed to be the Beach trip again. Hayner had managed to get the money on his own and left a message for everyone to meet at the train station. Olette and Pence went to go shopping first and then things got weird. Time seemed to stop, and Namine, the reason Sora lost his memories in a previous game, appeared before Roxas. He followed her to the mansion until he was attacked by Dusks. He fled and wound up running into Seifer’s group in the sandlot. Time stopped again and he beat them all with a keyblade. When he woke up, Seifer’s group was standing before him and Hayner’s group came onto the scene. Hayner thought Roxas ditched them to hang out with Seifer. Roxas forgot about the promise to fight in the Struggle Tournament and tried to make plans for them to go to the beach then.

Roxas: ...Sorry. Hey...how 'bout we go tomorrow? We could get those pretzels and...

Hayner: I promised I'd be somewhere.


Hayner was mad and left their usual spot early.

The fourth day was tournament day. Hayner seemed to still be mad about the previous day, but it turns out he was already over it. He was likely too busy focusing on the tournament and pre-Struggle jitters to realize Roxas was worried about it. After they made up, they Struggle.

Roxas: I had a lot of fun fighting you.

(Hayner smiles, then stops and crosses his arms)

Hayner: Yeah, well I didn't, wise guy.

Roxas: Hey, let's find a way to cheer you up.

Hayner: Nah, that's all right.

There was another time pause in the middle of the round between Vivi and Roxas. Axel and DiZ appeared and they were telling Roxas not to listen to the other about who he was. Not wanting to hear it or to understand, he clung on to his Twilight Town friends and time started again. He finishes up the Struggle tournament, and Hayner winds up in third thanks to Seifer withdrawing. They split up the prize and enjoy an ice cream at the end of the day, but then Roxas fell off the clock tower.

On the fifth day, Roxas wakes up in bed as usual. When he asked his friends if he fell off, but it seems like it might have been a dream. He was missing his piece of the Struggle Trophy, which he was painfully reminded of later on the train. They all decided, much to Hayner’s reluctance, to do their summer homework. Their essay was on the seven wonders of Twilight Town. Hayner split off with Olette to investigate it their own way, while Roxas went with Pence. Roxas found a lot of weird things that only he managed to see. The sixth wonder was the Ghost Train, and while waiting they were bothered by Seifer.
The train pulls up to the station, and Roxas went to board it, but was stopped by Hayner. The train wasn’t really there, and if he had tried to board it he would have fallen on the track moments before an actual train pull in. Hayner is moody and shoves Roxas on to the real train without talking about what is even going on. Hayner refused to scope out the last wonder, which turned out to be the Mansion. Roxas went off to investigate anyways. More weird things happen to Roxas, involving a chat with Namine about who he really is, and Pence snaps him back to reality. Turns out they, Hayner’s group, were all planning on checking out the mansion on the last day of vacation out of concern for Roxas. Hayner had even asked Seifer for help. Something seems wrong with Roxas and they thought it could be connected with the Mansion.

They all meet up for ice cream and things carry on normal. They mention that the next day will be the search to find out what is going on with Roxas, and then the last day is a festival. It turns out that Roxas’ summer vacation ends much earlier than expected…

On the sixth day, Hayner and his friends pass right through Roxas as if he wasn’t even there. At this point it isn’t clear as to why that happened. It could be that thanks to Roxas’ heart connecting to Kairi on accident when he fell off the tower, that a leak over between the fake and real Twilight Town was happening, and that Roxas was seeing the real Twilight Town instead.

Roxas eventually remembers the truth and angrily returns to Sora.


Canon Abilities or Powers:
He’s athletic and knows his way around a bat.
He's very energetic.


Fairy Tale Role: Jack Frost
Fairy Tale Powers or Abilities:
He can make frosty patterns on glass. Freeze a small area. Cover a person with snow, especially if provoked. He can create snowballs and can freeze small bodies of water (maybe a pond?)

Personal Items:
A photo of him and his friends.
A struggle bat.
Red sphere
Munny
Pocket Lint

First Person Sample:

[There is a crude skeleton drawing on the pages for a moment before the choppy handwriting appeared.]

It’s weird. Very weird to write in a book and not deliver it anywhere. Does it really work?

[A beat.]

Don’t answer that really. This is just crazy. It’s like some lame kind of shared diary.

[There is something scribbled out here.]

Just point to me where I can get some ice cream in this place.



Third Person Sample:

One and Two
jonathandammit: (hI!!!!)

Jonathan | Shin Megami Tensei IV | Not Reserved

[personal profile] jonathandammit 2014-01-03 02:02 am (UTC)(link)
OOC
Name: Timpeni
Contact:
→ DW: [personal profile] timpeni
→ Plurk: [plurk.com profile] timpeni
Do you play anyone in Myth Making?: Nope

IC
Name: Jonathan
Canon: Shin Megami Tensei IV
Canon Point: After his death.
Age: 18

Personality: Jonathan is polite. That’s the first noticeable thing about him. He says it’s because of his good upbringing, and that it’s nothing, only what’s expected, right? Incredibly nice, incredibly kind- bland, unspecific words that form the first layer. After a while of knowing him, he’s also a bit too nice. He’s that one guy in class who reminds the teacher when they forget to collect homework, and whenever anyone gives him a glare in the face for it, he very clearly and adamantly declares “Hiding truths for your own benefit is morally wrong.” He could easily be dismissed as a teacher’s pet, or society’s lapdog, bowing down to the higher authorities and giving every politically correct answer.

Well, to a certain extent, that could be true. Jonathan is the game’s Law Hero- long story short, the Law Hero is peaceful. They are caring, and serve under God’s will. They do what must be done to bring justice and believe in order, plucking out the seeds of rebellion and live to aid others. That is Jonathan in a nutshell.

For the most part, Jonathan’s biggest desire is for everyone to just be happy and get along. For that reason he’s almost poisonous to conflict, though he does realize that sometimes it has to happen- he just makes sure that any of the pettier ones stop. He tries to be the peacekeeper, picking out his own words carefully. Any rudeness or harsh comments that roll off him are few and far between, though, and he always apologizes profusely if they slip off his tongue. There is no room for mishap, no room for a mean insult that could hurt someone. He thinks before he says anything, and as such, he doesn’t talk as much as others would.

He tries to do what’s right, instead of what’s easy. Though, his definition of ‘right’ might be a bit skewed. He cannot accept the notion of the strong towering over and oppressing the weak; he believes everyone is born equal, and should be treated thus so. He likes to believe that sometimes, people simply just don’t show their ‘good’ as much as their ‘bad’. Jonathan does not believe he has the right to hold anyone’s life within his hands, but he will still do it, if they are only getting what they deserve. If anyone backstabs him, or (God forbid) his friends, he will hunt them down. Though, it will come with his own emotional turmoil, should he ever face down a stranger who’s done nothing wrong to him or a former (or current) friend with his sword.

However, while he’s nice, he’s not very… smart. Jonathan was manipulated by the angels in the game. Walter (the character of opposing alignment and views to Jonathan) can see just how terrible the angels are, and genuinely believes that while Chaos Route is dangerous and the circumstances surrounding it scare him, it’s a better option than to rollover and allow himself to be used by the angels for a world they want and is decides to follow the demons. The demons could not tempt Jonathan because he was blind to the flaws of the angels, which is what the demons used partly to bring Walter away.

He grew up believing that the angels of legend helped to bring peace to the land, and appreciates the peaceful life he has had so far, most likely because he had many fairy-stories of war and of Mikado’s founding he could refer to. So, when the angels presented themselves Jonathan immediately associated them as completely good. He says, if you follow him to kill Lilith, ‘do not be so swayed by the concept of reform that you are blind to reality’. But unfortunately, if there’s anyone who’s blind, it’s most likely him- because it really is apparent that there are a million things so terribly wrong with both Mikado and Tokyo, but Jonathan vehemently denies it and sticks with what he has always known, focusing on the great things about Mikado and the bad things about Tokyo, despite the fact that the angels haven’t really done anything to prove themselves as ‘good’ other than the biased tales of their country (which they should know are biased due to the inaccurate portrayals of the Tokyo people in them).

Jonathan is someone who wants something to hold onto and believe in- that happens to be the Archangels and Mikado. And if anyone threatens it, he lashes out against them and refuses to listen to their words, however selfish or close-minded it might seem. That’s also why he treats everyone so kindly whenever he can. Because he needs something to believe in himself, he tries to make himself something others can believe in so they don’t aimlessly wander the Earth or feel weak. He believes that humans need to think of others and be mindful of how they’d affect them, or else they are little more than demons.

In conclusion, he is kind and gentle because of his own insecurities and need to believe in something. But at the same time, while he believes in peace, coexistence and community, he tends to be very close-minded towards anything that could shake the foundation of what he believes in and thus tends to be a stickler for rules. He can hardly accept those with more individually-focused ideals and care not for other people, though he can be selfish himself towards preserving his own knowledge and sticking to tradition.

History: The link to the wiki!

Canon Abilities or Powers: He has control over ice and wind magic back in his world (Bufudyne and Zandyne), that came with working with demons. Which is poof and gone, though he’ll be trying to use them again whenever he forgets.

His sword work is also not to be sniffed at, since he’s been practicing such under his father for most of his life before being thrown into the work of a Samurai. It’s all for killing demons, though, so he will only use it sparingly. He’s also got the power to summon demons to fight for him before he got here- though now he’s only got one demon, Yomotsu-Shikome, with the attack Stun Needles. It doesn’t do much though… in fact, it’s… probably here for the fairytale…

Fairy Tale Role: Hansel (Hansel & Gretel)
Fairy Tale Powers or Abilities: Hansel doesn’t have any special abilities rather than a strong faith that he and Gretel could get out alive, and the empathy to comfort Gretel no matter what dire situation they were thrown in. Both of it fits Jonathan already, so there’s not much of a change. However, with Hansel's role comes a rekindled hope for life and to survive now, rather than dwell in the world he left behind.

Personal Items:
-His sword
-His Gauntlet (complete with the snarky AI inside and one summonable demon, Yomotsu-Shikome, which… acts far too much like the witch in the fairytale for his liking)
-A fluffy yellow scarf
-His samurai sword and jacket

First Person Sample:
[It’s a strange kind of magic, sure, but by now he’s basically gotten used to whatever scenario he gets thrown in. Unfortunately.]

Good day. [There’s an awkward pause before the next words.] My name is Jonathan. I’ve arrived in this place rather suddenly, and I’m not quite sure what I’m supposed to do.

[The presses against the paper gets a bit softer.] I don’t want to bother anyone, but if it’s not too troublesome… has anyone heard of anyone called a Samurai? Or the Eastern Kingdom of Mikado? Has anyone heard of the archangels. I assume this… isn’t Heaven?

I’m sorry for being so forward, but any help could be appreciated, even if the answer is null. [Another pause.] Oh, one last thing- has anyone else arrived here… post-mortem?

Third Person Sample:
Well this is awkward.

The fairy-stories of old is no longer too much of fantasy, Jonathan already knows that- the demons are definitely real. But right now, the human fables and heroes from times of old, stashed away in his library- it’s a bit of a shock to take in, even now. And… well, he is dead. He didn’t know what to expect from death. But it’s certainly not this.

The first time he saw an elf, he doubled back a bit before realizing that they weren’t quite as malicious as the ones before. These were the kind ones, from the nicer fairy-stories- everything seems like a… nice fairy-story. For children to dream about when they’re about to drift off to sleep.

(He still cringes when he sees Pixies, though. Like really. Don’t mess with Pixies.)

The natives are friendly. Much more so than the cheating and suffering occupants of Tokyo, or the snotty behavior of the Luxurors in Mikado. It’s a nice and pretty welcome change, though…

“Excuse my impertinence, but… why are you called me Hansel?”

They didn’t really have a good answer for that. Jonathan’s pretty sure they’ve got the wrong person at this point, especially since he’s done nothing of sorts to deserve just a warm welcome, but they turn vague. He’s read such a fairy-story before, Hansel and Gretel, was it…? But as much as he’s been through, there’s no memory of him eating a candy house.

Amongst the confusion, he decides to stow away in a much more quiet alleyway just for a moment, to see if his Gauntlet still worked. (…It did.)

“Hello, Master Jonathan,” Burroughs rang out. “I am still present, though my functions are… limited.”

That- didn't sound good. “Oh, it’s alright, Burroughs. What can you still do?”

“I can summon one demon.” Which means he’s probably going to have to use his sword against any dangers. But, one demon is better than nothing, right? Especially when his ice and wind magic seems to be unworkable.

“Which demon is it?”

“Yomotsu-Shikome.”

It seems that everything is tailored for the inhabitants to mistake him as Hansel, because the ensuing demon recited mindless phrases from the fairy-story before he summoned it back. He sighed, slumped against the wall- how… how are the people back in his world doing? Has Merkabah succeeded in… committing genocide? (Why did he agree to that?) Where even is Flynn and Isabeau…?

He winces and shakes away the notion, just deciding to work with what he has now. The weird book could be a good way to start…
Edited 2014-01-03 02:34 (UTC)
seasaltblues: (|| Good things in life are hard to find)

Xion || Kingdom Hearts || Reserved

[personal profile] seasaltblues 2014-01-03 04:50 am (UTC)(link)
OOC
Name: Jodie
Contact: PM this account please!
→ DW: [personal profile] gray_lights
→ AIM: n/a
→ Plurk: n/a
Do you play anyone in Myth Making?: n/a
seasaltblues: (|| Days of Grays ||)

Xion || Kingdom Hearts || Reserved

[personal profile] seasaltblues 2014-01-03 04:52 am (UTC)(link)
Name: Xion
Canon: Kingdom Hearts
Canon Point: Day 356 - Mid-fight with Axel in front of the Old Mansion
Age: Nearly fifteen in appearance; 349 days in reality

Personality:
Pensive, reflective, yet pressing to be steadfast in what she thinks is right.

Xion first may come off as coy and socially awkward to those she just gets to know. Considering her rare interactions with those outside of the Organization though, it's hardly surprising. It's not to say she can't hold a conversation. She manages well enough with one-on-one interactions as demonstrated with Riku and later with Genie and Naminé. But holding a conversation outside of the Organization's goals often leads to a game of twenty questions and lots of awkward. Which turns into even more awkward when questions are thrown back at her. Xion's very secretive about her origins... Frankly, because she's fearful of anyone knowing about it. There's enough self-loathing for what she is but for others to know as well- It's not information she's willing to give at the drop of a hat and her discomfort shows; she'll do her best to quickly dodge and change the subject. If there's anything she has learned later on down the line while talking with Axel and Roxas, it's how to hide things- for better or worse. Although, considering her origins, it doesn't take much to realize she has an incredibly bad poker face.

Her general demeanor around new people is calm yet cautious. Curious yet withdrawn. Xion's a thinker, a reflector. Someone who steps lightly and chooses words carefully under quiet circumstances. Often uncertain and second-guessing internally while she may put on a front of vague knowing. Like Roxas, she's very curious and wants answers but she's less inclined to trust people or perhaps has a better grasp of who to trust. Quite possibly a trait from her association with the memories of Kairi rather than Sora himself. She's overall soft spoken and unsure of a lot of things, which makes her appear weak and easily manipulated.

But despite this initial attitude, Xion is surprisingly fiercely independent. This perhaps is complimented by those whose memories she shares. Both Sora and Kairi have their stubborn tendencies, after all. And a strong willingness to handle things on their own... which she's really more than capable of, even in tight situations for long periods of time as demonstrated when she went missing for three weeks because she had lost the ability to use the keyblade. Roxas no doubt influences her as well. It's not that she doesn't trust her friends. She just doesn't wish to burden them, especially with all the insecurities that she has.

Throughout most of her lifespan with The Organization, Xion was constantly putting the pieces together as to the reason why she existed in the first place. What was she, even? These were answers that The Organization itself never gave her, so she had to seek them out through her own means. This mainly stemmed from her meeting with Riku, but with Xion's personality, it was only really a matter of time otherwise. Or so it may be speculated at least. This was information she highly valued-- reasons and knowledge are important to her. So much that she'll leave her friends behind to seek them out herself.

That may lead people to believe that she doesn't trust her friends at all, but that's not the case. Xion puts a lot of faith in them. She just... puts a lot more in herself to be able to handle things. In a way, it makes her brash and perhaps unconsciously cynical-- 'No one can help me but myself', so to say. While relying on others isn't wrong, it makes her feel weak, useless. Disposable. And she hates that feeling. It also can be noted that the Organization members tended to be trained to work by themselves continuously, so that is perhaps another factor that assembled her habit of holding things back and dealing with matters by herself. It certainly didn't help when she was once called a mistake by her superior. And while she took it on with a brave face, she was obviously bothered by the matter. That doesn't mean she won't seek her friends out at all. She's been known to confront Axel on several occasions. It is perhaps simply due to what she was finding out about herself that she simply wasn't confronting her friends regarding the information-- especially since the further in she got, the meeker things seemed to be.

Even past this though, it's not like she never gives things good thought. As noted before, Xion's always thinking. Always. It's like she couldn't stop even if she wanted to. She's naturally very reflective. Exhaustively so, even. A lot of it stems from her origins, perhaps. Despite her travels, she's not very worldly when it comes to dealing with what might seem as common sense to them. It's like half hers was "lost" when in truth while she carries the memories from Sora and might then have subconsciously learned some things from him without even knowing, there are still many things she doesn't know about, only learning through her own experiences. Thus, for example, she might know what a database is yet she couldn't describe what a library is to you.

Her tendency to consider and reconsider things though, of course, leads into her melancholic nature. Despite the resolve she does her best to hold onto, Xion's quick to brood over things, even if they are out of her control. She comes off as someone with a lot of empathy-- ironic for what she is. Even if she might think she is trying to do her best and make the right choices, for as resolved as her front was, it doesn't take much for guilt to overwhelm her in confrontation with her friends. The people she cherishes always come before anything else in her mind. So, when she hurts them, it eats away at her indefinitely until she's certain that she's made it up to them. But, even then, it doesn't take much for her to shoulder the blame again if she's reminded. It's just how she is.

Past all her melancholy, Xion does carry a warm side to her. When she opens up to her friends, she more than welcomes, jokes, jeering, and gentle banter. This is where a lot of her borrowed traits from Kairi show. She'll laugh and tease and smile with her friends. This is something that perhaps may be muffled some around her best friends now due to circumstances, but it is a side of her that comes about when she's comfortable and happy. There's nothing that make her feel more at home than spending time eating ice cream up on the clock tower and watching the sunset with her friends. Because those times were when her friends were the happiest... and so was she.

Her friend's happiness- Rather, her friends in general, come before her always. And she will tend to them as best as she can in all the ways she can- even if later on it eventually means giving up her own existence. Xion later calls herself the real affront. The answers she found made her begin to lose what little self-worth she had in the first place, her poor treatment in the Organization further estranging her to the point that while she has great value in her friends, she grows to bear little to her self, admitting that she's 'nothing more than a puppet'- and it will be a difficult process for her to regain any of that worth. Her self-preservation draws heavily with her friends. 'They need me- and I need them, too.'

But that doesn't mean she won't react towards others if provoked. Like Sora, Xion does have a rash side to her, one that makes her dive into a situation without thinking first. It's a very contradicting side to her at times considering her lack of self-worth, but all the same, she won't just accept something without reason. Her first encounter with Riku can attest to it. While less likely to showcase it at least in front of Roxas and Axel, more prone to brooding in frustration, anything that involves having her friends hurt in some way whether physically or otherwise would definitely trigger this side of her. This can also tend to be her knee-jerk reaction when people hide things from her knowingly and purposefully-- Ironic, really.

Past all this though, Xion really is a warm, complex being. She may be replica, or "puppet" as some would call it, but she certainly doesn't seem like one. She smiles, laughs, broods, acts out, and everything in between. To just refer to her as one word would generalize her just as much as anyone else.
seasaltblues: (|| Can you feel this? ||)

Xion || Kingdom Hearts || Reserved

[personal profile] seasaltblues 2014-01-03 04:52 am (UTC)(link)
History:
Since the KH wiki is sorely inaccurate, I'll throw down this abridged version:

When people lose their hearts in this series, their heart is often captured by a dark creature known as a Heartless. Their body then becomes a hollow shell, or "nobody". Strong nobodies keep their original form and conscious but it is believed they don't have hearts to feel with. Xion was part of a group of these special nobodies known as Organization XIII. They were lead by Xemnas and stationed in a castle in The World That Never Was. Their goal was to regain their lost hearts, thus regaining their ability to feel, by creating Kingdom Hearts.

Kingdom Hearts isn't extensively explained in the series, but it is said to be the heart of all worlds and thus very powerful. In order to create Kingdom Hearts though, they need a keyblade. Keyblades are the only weapons that can successfully remove hearts from Heartless. The hearts will then gather slowly in order to form Kingdom Hearts. Roxas, the thirteenth member of this Organization, could wield the keyblade. However, Xion (or No. i) was created by the Organization as a fall back plan in case Roxas proved to be useless.

Roxas, Xion, and even Axel for a time are blissfully unaware of this as they bond by eating ice cream on top of a clock tower in Twilight Town almost every day after capturing hearts. However, Roxas and Xion both start to face moments of instability and comas due to the person they are connected to: Sora. Sora is the original keybearer who was tasked with protecting the worlds from the heartless. However, because he lost his heart, Roxas was created. But due to being restored shortly after, Roxas holds none of his memories. Instead, he takes on existence as a blank slate, more than likely sustained by Ven's heart which was transferred over to him through Sora and also gives him the boy's appearance.

When Sora's memories are replaced with false ones by the memory witch, Naminé, in the Organization's second base, Castle Oblivion, the loose links of his real memories begin to link not only with Roxas but with Xion, too. Xion's purpose is to absorb memories from Sora, her power and later whole being stabilized through them. This is why she can wield the keyblade like Roxas. Because of the push and pull between her and Roxas though, Xion at one point loses this ability. It's regained with his and Axel's help.

Despite this, due to her having more unstable moments, Xion tends to get more of the bad rap. This makes her more restless and anxious to know more about herself. This is especially the case after her encounter with someone who is posing as one of the Organization members. During this fight, not only does Xion lose to the impostor but she is told that she's better off "finding a new crowd". It's a confusing mixed message for her. It doesn't help that after that fight, her body doesn't seem to want to cooperate with her, leading one of the Organization members, Saix, to calling her broken and a mistake. Xion takes this harder than she likes to admit.

Xion also begins to remember things that she thinks are from her life as a human and that strings her along to become more and more curious to discover her origins. Axel's odd behavior only makes her more curious. This eventually leads her to Castle Oblivion where she finds out the truth about herself: she is "nothing more than a puppet", or a replica of Sora's unchained memories.

She defects from the Organization and it's believed that she travels by herself until a memory episode lands her quite literally in the arms of the impostor. He turns out to be Sora's friend, Riku. He's been trying to find a way to wake Sora up who is now in the process of having his real memories linked back up. The thing is there's a snag: both she and Roxas have some of his memories. And without them? He won't wake. Despite now knowing the truth though, Xion declines to go with Riku since while she understands his dilemma, her own friends are really important to her, and her, to them.

Riku gives her time to think about things as they world hop. This is interrupted, however, when Xion is split from Riku at Twilight Town. Roxas manages to corner her in the back alley of the plaza and tries to convince her to come back to the Organization. When Xion refuses, Axel enters the scene and takes her back by force. Xion returns to her duties with the Organization and tries to get Roxas to reconcile with Axel despite the fight. All the while, she continues to deal with her dilemma concerning Sora.

As weeks go by, Roxas begins to weaken while she grows stronger. Eventually, Xion confronts Axel about the matter at hand. Xion is taking too much power and memories from Roxas and he likely won't last if things continue as they do. Xion can't get herself to act-- but then the Organization forces her hand when they decide to cast an illusion on both her and Roxas. On a mission, they envision each other as the powerful Heartless that they are supposed to eliminate and nearly destroy one another. It is only by Axel's interference that the mission is aborted, but the damage is already done.

With the Organization's motive made clear, Xion again defects and goes to seek out Riku in order to return to Sora. Riku sends her to Naminé at the Old Mansion in Twilight Town. It is there that Naminé explains the effects of her returning to Sora. Because her being is dependent on Sora's memories existing outside of Sora to sustain her, when they return to him and are only his again, no one will remember her. Despite this cost, Xion agrees to go only for their conversation to be interrupted by the sighting of an Organization member. Xion goes to confront them. It's none other than Axel who has come to stop her. Despite his protests, Xion fights him. However, she is defeated and taken back to Organization's stronghold.

There, the Organization's leader, Xemnas, is believed to have reprogrammed her and possibly force a ton of extra memories (and thus power) into her being. Xion is then sent out to confront Roxas (who has also defected by that point) and absorb him. She finds him at the clock tower in Twilight Town and after one last ice cream, she reveals the truth to him and attacks. After a heated battle throughout various worlds in various forms, Xion is defeated by Roxas. As she lays fading in his arms, she explains to him that it was her choice to return and asks him to grant her one last request: free Kingdom Hearts. Just as Roxas remembers her, Xion's consciousness fades.

...And you can find the extended edition here, if anyone ever feels that crazy to read that much.
seasaltblues: (|| March to the drums of the damned ||)

Xion || Kingdom Hearts || Reserved

[personal profile] seasaltblues 2014-01-03 04:53 am (UTC)(link)
Canon Abilities or Powers:
Keyblade
A weapon that chooses its wielder. Capable of sealing worlds and freeing hearts.

Sham or not, due to Sora's power being absorbed into her own being, Xion has become capable of calling on this to aid her. And since her time during the Organization revolved around destroying heartless of many varieties, Xion fights proficiently later on as seen in her defeat of Xigbar and how Axel barely managed to bring her back to the Organization's home front before collapsing into unconsciousness.

She holds it two-handed usually and tends to make wide arced strikes. Her fighting style comes off often as one of desperate but focused offense. She might appear clumsy, but it is that very first impression that just serves to give her an edge over an opponent unknowing of her true abilities.

The keyblade itself is large enough both to serve well in packing a lot of punch as well as taking a beating instead of its wielder. The pummel is perfect for blocking attacks since it's ridiculously wide although she's more likely to use the blade itself to defend herself. A variety of keychains (See Days Section) can also be attached to it that further enhances the capabilities of its purpose, granting her additional strength and magical capabilities while changing the appearance of the keyblade itself.

Because it's naturally attune to magic as well, she can channel stronger spells of various varieties through it. The keyblade's most intense strength as far as magic goes is its own light induced properties, giving her a strong combination of wide area of effect attacks at the cost of quickly exhausting her. One ability to note is actually the same one that Roxas himself uses: (Event Horizon (3:50). During it, she strikes twice as fast with light-induced properties collected in her keyblade for an edge. In the final strike, four pillars of light explode out from the center and shoot out in all four cardinal directions. Just like his, she can only use it as a safety net sort of move and it quickly exhausts her, but it's very efficient when desperate times call for desperate measures.

Also to be noted is that the keyblade acts basically like a skeleton key. Most things with lock-holes can be either locked or unlocked with it unless there is a magic that counteracts the attempt. It is still arguable whether her own can or can't seal worlds, but considering there are no worlds to do that with here, it's a moot point.

Magic (See Days Section) -
While the other Organization members specialize in one specific element (such as Axel to fire and Vexen to ice), Xion is capable of four different offensive arts including Fire, Thunder, Aero, and Blizzard. She also can produce the healing spell, cure. All of these spells have three different levels to them that produce more powerful or skillful results. Second level spells end in -ra. Third in -aga. Due to the variety, the power of these spells would not necessarily rival a well trained sorcerer/magician. However, they do serve the excellent purpose of long range and give her a more well-rounded background. As one would guess though, the stronger the spell, the more energy it saps out of her. These spells can be produced either by bare hands or through the keyblade. The keyblade itself strengthens the spell, capable of better channeling the magic.

First Level
Fire
A single projectile fireball. Its power is generally weak, but it homes in on its target with decent speed and a generous range. Can burn a target.
Blizzard
A projectile spell similar to fire. Its range and speed are terrible, but it can hit its target multiple times. Can potentially temporarily freeze a target.
Thunder
A line of bolts that rains from the heavens towards its main target. The line comes quickly and can hit multiple targets on the way, but the spell itself follows a straight line, not homing like fire or blizzard. Can temporary paralyze the target.
Aero
Acts the same as fire only stronger and with lesser homing abilities.
Cure
A direct spell that heals all minor scrapes and bruises and partly heals medium-deep cuts of one target. Instantaneous. *Note that cure does not rid of hunger or thirst.
Second Level
Fira
This spell grants a higher amount of power than the previous fire spell, capable of hitting multiple enemies at a considerate speed. However, unlike Fire, it can only go in a straight line. Can burn a target.
Blizzara
While still slow and with a short range like the prior spell, this one gives off a small explosion instead when it hits its target, causing both it and whatever other enemies around it considerable damage. Can temporarily freeze a target.
Thundara
Bolts of lightning rain down, hitting randomly around the caster. On the upside, the spell can hit multiple targets at once to cause some decent damage. On the downside, the lack of control can cause the spell to hit allies as well as enemies. Can temporarily paralyze a target.
Aerora
A single projectile wind elemental spell that shoots out in a zig-zag pattern. Targets hit can be blown into the air.
Cura
Acts like Regen from Final Fantasy. Whoever she has cast it upon will heal gradually. Lasts five tag rounds.
Third Level
Firaga
Shoots up in the air before homing in on its target with considerable speed and moderate damage. Upon impact, it will explode on its target. Can burn a target.
Blizzaga
Unlike its previous forms, this spell can be planted like a mine. Targets that come within range of it are in it when it explodes just like one, too, for moderate damage. Once planted though, it can't be removed and allies may be hit by it instead if they aren't careful. Can potentially freeze a target temporarily.
Thundaga
A larger, more powerful bolt that hits its target not once but twice. The second time causing some area of effect.
Aeroga
A whirlwind surrounds the caster, pulling targets towards them. Those in close range suffer extra damage from the spell's effect alone on top of whatever damage they might be on the receiving end of, melee-wise.
Curaga
A small recovery area is created. Those inside it will heal quickly. Lasts up to three tag rounds unless Xion herself extends it by remaining there.


Dark Corridors
Portals that take root in darkness and harness a shortcut through an alternate plane to cut through the distance in seconds whether it be between one side of a city to another or one world to another. Of course, Xion must first have a visual of the place she needs to portal to before she can go there herself (or so head canon dictates), but once she has been to a place, she need only envision it and open a corridor to traverse there. While she won't be able to move between worlds here, these will become a useful aid for moving around in the city itself.

Memory Absorption
Xion's creation came about for the purpose of absorbing Sora's memories from Roxas and Sora himself in order to become a new Sora would they would be able to have under their thumb. It's believed that they started her on the memory samples they had gathered from Castle Oblivion, but canon isn't very crisp about these details. Either way, this was what would lead to her downfall in the end where she would have to choose to either erase herself or watch her friend be erased when this aspect of hers was forced into play. Due to her canon point, she's acquired... approximately 80% of Sora's memories? Just a rough estimate. This actually benefits any Sora who would join the game. After all, she wouldn't absorb memories her body knows it already has. Her effect on Ven is still up in the air (and really? Up to the player.)

How the memory absorption itself works is generally an enigma. There is no specific information in canon that explains matters in fine print. However, it has been implied to have a sort of sporadic effect between the two of them. For example, Xion loses her ability to wield the keyblade early in the game. Then, later on, Roxas begins to run out of steam while she's burning through missions. However, only a few days after Xion leaves the Organization in that state does Roxas seem to regain his strength (otherwise, it would be a pretty big stretch on how he ever could have defeated Saix and left the Organization).

So, the theory is this. Xion and Roxas affect one another through constant close approximation. This at least is a canon fact. The head canon, however, is that the effect is a gradual pendulum, one of them having their powers growing while the other has their powers waning for a time. And then it going the other way around. Helping one another, they can find a means to help anchor the other if they become too weak (for example, Roxas lends his own keyblade to Xion to help her "remember" how to call her own). But in cases where one of them has greatly waned, one of two scenarios may occur. The weaker one will either start to rapidly absorb from the other in order to survive. Or the stronger one will begin to rapidly absorb them instead. Best method of cutting it off? Distance or knocking out the one who's absorbing the other. This, of course, is subject to be adjusted and changed to coincide with the wishes of any potential Roxas player should they potentially apply here.

Who Do You See?
Boom.
Xion is a replica made from Sora's (and possibly Ven's*) memories. A prototype, really. Thus her name being No. i. With i being for the imaginary number. Rearrange this and add in the "X" and you get Xion. In the beginnings of her existence, everyone who saw her could only see a hooded figure in the standard Organization coat. It's said that she didn't even have a face at that point. She was quite literally a blank slate. But when Naminé went to work rechaining Sora's memories in Castle Oblivion, the first ones that she manipulated were his memories of Kairi. When they were messed with, through Xion's close approximation with Roxas, Sora's Nobody, they found their way into her.

Thus is why she takes on an appearance that reflects the red head's younger features from her short, cropped albeit black haircut to the similar blue of her eyes (although if you look, they're honestly more of Sora's blue; this can especially be seen when she's side by side with Roxas). It's not entirely clarified how people begin to see her as this. Best guess suggests that when people start to see her as a person instead of a tool or an unknown x factor, that's when they begin to view her as such. For instance, with Axel, it took him a while to recognize her as more than Roxas' tag along. But when he did, even coming to call her friend, he began to see her base form. But that's just the beginning. Because then there would be those, of course, who may see her as Sora (or Ven) depending on their connections to people. Perhaps even Kairi. However, because of the amount of her own memories that she's gathered by her canon point, Xion's base form will remain her strongest and most identifiable one for the most part [although chances are she may be seen as other people given that she does carry a good handful of Sora's memories (and possibly Ven's?) at this time].

*While canon source has never outright spelled out whether Xion carries memories from Ven, Sora has yet to have shown having any specific memories with Ven aside from his brief conversation with him in heart state. However, since Ven's heart has been resting inside of Sora, there is a chance that Xion could have absorbed some of his memories, too. This would explain why Xion appears to look like Ven at one moment during her encounter with Xigbar. Whether she actually has an effect on Ven or if her link is solely through Sora and thus harmless otherwise is something that would be up to the Ven player should they ever apply.

Awareness
Having been hassled about recon during her days in the Organization, Xion can be more observant than some people. Perhaps not all the time, but if there's a reason for her to keep her eyes peeled, one can be sure that she'll do so diligently.

Extra Misc. Info

Also to be noted is that Xion basically mirrors Roxas' acrobatic tendencies-- and, well. Basically any of his abilities that he has she is able to do, herself. Such as air sliding, gliding for short periods, dodge rolling (self-explanatory), and aerial recovery (able to bounce back mid-air time after being hit and thrown in the air). All in all, Xion's relatively quick and nimble on her feet, Not to mention she's pretty flexible. She can easily duck and dodge, roll and parry with a certain amount of skill. She may not be the most fluid of people, but she certainly isn't a pushover. About the only thing she hasn't mirrored is his ability to dual-wield-- and for a striking reason. Considering he was granted it when he would later absorb her powers.
seasaltblues: (|| Watch the beauty of our lives ||)

Xion || Kingdom Hearts || Reserved

[personal profile] seasaltblues 2014-01-03 04:55 am (UTC)(link)
Fairy Tale Role: Snegurochka (The Snow Maiden by A. Ostrovskii)
Fairy Tale Powers or Abilities:
She is made of snow and will melt from love. Okay, not really, although apparently in other versions, she does. Just not in this one. But she has the powers to... wear warm clothes while still a mound of snow. And uh. Move. All human-like. Yeah, she's a walking snow-human. Imagine she could easily chill you a drink if she held it long enough. Bam. Ice-cold beer. YEAH. Or give you frostbite if she touched you for too long. Ouch. She also has the powers to not bleed? Unless you count melting as bleeding?

But yes, she's still likely to melt at high temperatures. Summer is gonna suck for her and will probably be dealt with by her hiding out in thick wood or higher on the peaks or something unless gamely game powers will allot her something to protect herself from the sun before summer arrives in-game. That would be nice, actually.

Personal Items:
+ A keyblade
+ An organization uniform that includes her coat, snazzy knee-highs, and gloves plus whatever underclothes that they never state in the game. (I'd say standard black t-shirt and tight-clad pants as some art would suggest)
+ A seashell
+ A few potions (which likely won't work here?)

First Person Sample:

"Snegurochka.

That's the name it says on this journal. I guess it's supposed to be mine now. Only I know it's not. At least I'm pretty sure. No one really seems to want to give me answers. They just say that's who I am. But I know it's not. At least I'm pretty sure.

I remember everything from back there. It hasn't faded. And I don't want it to. I need to go back there. I'm just not sure how I could. But all that had to be real. ...Right?"


"Roxas, Axel--
I'm not sure why I'm even writing this to you two. I guess because no matter how I know this won't get to you, maybe at least writing this down will clear my mind.

There's just so much about me that I didn't know. Who I was. Where I came from. What kind of life I had when I was human. Maybe I should have just been happy being "exceptional" like Xigbar said. But I couldn't be proud to use the keyblade anymore. Not when I found out what it was doing to you, Roxas.

I started having these dreams. At first, I thought they were memories of that life I had before the Organization, but something just seemed wrong about them. I wasn't sure what, but it made me uneasy. And then, Axel... It felt like you were hiding something from me. And then I found out what and why. But you still called me your best friend and said things were up to me.

So, I wanted to make that choice. To help you both. But it seems like I can't even do that right. So, instead, I'll be here, trying to find a way back. But if you find this, I want you to know that you're still both my best friends. Even if I'm gone when you find this, that's still the truth."



Third Person Sample:
A bit old and on the alternate account, but canon-point accurate.
espigeonage: (Default)

Sakazaki Yuuya|Hatoful Boyfriend

[personal profile] espigeonage 2014-01-04 06:57 pm (UTC)(link)
OOC
Name: Joysweeper
Contact: PM, or
→ Plurk: Joysweeper
Do you play anyone in Myth Making?: No

IC
Name: Yuuya Sakazaki
Canon: Hatoful Boyfriend
Canon Point:
Age: 13, but birds age faster - he’s physically a young adult, mentally equivalent to 18.

Personality: At a glance, Yuuya is a confident carefree flirt, a ladies’ man (hen’s cock?), talkative, and a little absurd. He knows and is friendly with everyone. Absolutely everything that happens he seems to take in stride, with the same careless, gracious cheery ease. Just under the surface Yuuya's kind of dorky and a romantic.

Despite an obvious social nature he’s oddly aloof and opaque. It’s always hard to tell what he’s really thinking about serious things. Even if accused of a murder he had something to do with he seems relaxed, and there’s not much he seems to care strongly about. He’s really more of a very extroverted loner. Yuuya has many friends and is admired, but it’s almost all on the surface.

Not-so-secretly he’s more cold-blooded, cynical, and defiant than he seems - willing to get his feathers dirty, literally or otherwise. He does have some respect for authority, but it’s on his own terms. Yuuya will answer to others easily enough, though he feels it’s easier to beg forgiveness than ask permission sometimes, and in the end he really answers only to himself. He's also quite impulsive in the heat of the moment and likely to do things that turn out to be poor decisions.

When he isn’t coming off as cheerfully careless, he’s usually coming off as some degree or another of professional and competent. Sometimes the two attitudes are blended. If it’s called for he has a pretty good bedside manner too. Yuuya may happily show off his superspy skills if the situation calls for them, but won’t explain how he got them.

Yuuya withholds a lot of information if it doesn’t seem relevant at the moment, even if it would be better if he shared - impulsive, remember. He lies, deflects, and dissembles almost pathologically, hating to reveal that he's been lying, and he’s got layers. Deep down Yuuya’s unsure of himself and often indecisive, he is burdened by guilt, and despite outer appearances he does not like himself much. Sometimes, he’ll show that a little to someone he likes and trusts to some degree, speaking in a self-deriding or despairing way. He doesn’t want to worry people, though, and he tends to lie and dissemble as he catches himself. Insults and taunting don’t bring him down much, even if his past is brought up - someone remarks that he has a heart of used tires, indestructible.

Yuuya feels immense guilt and shame over what he did as a child, and knows he can’t change it, and he keeps quiet about it. Though he does often think he should tell Sakuya, that would mean revealing the lie. The least he can do is remember by himself, and carry that weight. It’s part of him. Maybe he doesn't like himself, but he's accepted what he's done and what it means about him. It drives him to try and be a better person, more forgiving, more concerned for people.

Despite the weight of his sins and failures, Yuuya can always continue on with a smile, and not even he knows how much of it is a bluff. He's become philosophical about things. Nobirdie can live without hurting anyone else. Nobirdie can ever be replaced. All he can do is endure everything, try to do what’s right, and keep going. It seems like he wouldn’t mind dying for a cause.

While he’s pretty fine with people not liking his little brother, Sakuya’s life and happiness mean everything to him. When he thinks Sakuya is really, pressingly threatened Yuuya loses his cool and becomes raw and desperate. Sakuya is also his weakness in that Yuuya can be blackmailed or otherwise made to do things he usually wouldn't if his brother's safety is brought up.

He’s quite slow to care about anyone else to that same degree, but he does care about people - he doesn’t lose his head, but he will similarly lunge to tackle people out of the way of attacks and think nothing at all of injuries received on the way. And he has some concern for emotional hurts too. He might think derisive thoughts, but he knows better than to speak them. When talking to Ryouta about Hiyoko and the changing nature of relationships, Yuuya was patient, fairly gentle, and even let go of one of his hard-kept personal secrets.

He will put himself at risk for others even besides his brother, if that doesn’t conflict with protecting Sakuya. He loves being like a good big brother to anyone. Yuuya bears few grudges and will bring his characteristic unflappability to bear when helping drowning swimmers who half crush him, or soothing hostages who try to strangle him. He is better than he thinks he is. He’s just not as good as he’d have anyone who’s seen him act heroic believe.

History: Hatoful Boyfriend takes place in a future where a disease devastated the human population. Birds became uplifted and took their place in society, though not without strife. There is continual conflict with the remains of humanity, and some bird factions wish to wipe them out.

Yuuya was born in Japan to a highly bred noblewoman and a leatherworker on society’s lowest rung. They’d eloped and were happy, but this state only lasted two years. His mother’s fiance, head of the powerful Le Bel family, caught up with them, had his father killed, and forced his mother to marry him and move to France. Le Bel would make sure young Yuuya was cared for, but only if the newly-laid egg containing Yuuya’s full brother was smashed.

His mother was distraught and Yuuya offered to smash the egg himself, but instead kept it, incubated it, waited until his mother laid a new egg with Le Bel, and covertly switched them. He smashed the new egg and saw his brother Sakuya raised up as the new Le Bel heir - as a snobbish aristocrat looking down on anyone with impure blood.

Yuuya wasn’t allowed to have much contact with him, and was sent to boarding schools and to live back in Japan. He also fell out of regular contact with his mother. Soon he wound up part of the Dove Party, a political faction that wanted to preserve the remaining humans and live in peace with them. In time he ended up as an agent in the espionage division, Heaven-Soaring Wings. They trained him, and he had particular aptitudes for using guns and hacking computers. He went out on some global missions and became well used to danger, frantic situations, and being injured.

At the appropriate age he enrolled in a prestigious high school, Saint Pigeonations’, to spy on the school’s doctor, a known agent for the anti-human Hawk Party who was suspected of experimenting on students. He was often absent on minor missions, and while he was popular he was close to no one. Yuuya volunteered in the infirmary and by his third year was trusted and capable enough to run the place when the doctor was out. He made friends with the school's single human student, and when he found that during his third and final year Sakuya would be transferred in he had the choice of leaving so familiar connections wouldn't interfere, or staying. He stayed just so he could be near his brother more, though Sakuya hated him.

By that third year he was also incautious enough that his snooping was found out. The doctor figured out that Sakuya wasn't a pure noble and blackmailed Yuuya into keeping quiet about his activities.

The Dove Party tasked Yuuya to stopping some thieves who he found were more dangerous than expected, weird hybrid creatures created by one of the doctor's deceased colleagues. The doctor took them in and seemed to mellow out a bit. In the succeeding months Yuuya helped stop a laser attack, confronted his brother's assassin butler, had the hybrid things act as his assistants in the infirmary, and messed up some plans in the criminal underworld.

Soon before graduation a number of staff and students went into a shared dream ruled over by a pain-averse ghost, who had become a kind of bizarre soul-absorbing horror. Yuuya used Inception-style tech to access the dream and helped the dreamers fight the ghost, who at one point offered to absorb Yuuya so he would feel no more guilt or pain. He refused. To help encourage a deeply troubled student who was considering the offer, Yuuya had a long talk with him, during which he revealed more of his personal philosophy and true nature than usual, including that some of his cheer was a bluff.

The ghost was defeated, Sakuya grudgingly admitted that Yuuya had helped, and by the time Yuuya graduated the doctor still hadn't been able to get past something that had shocked him to the core.

Canon Abilities or Powers: Yuuya’s an enormous uplifted white pigeon, around the size of an Andean Condor. Like standard pigeons he can fly strongly for hours and has inhuman senses. He’s got obscenely good color vision over a wide spectrum, so in good light he can see the pulse under human skin, the skin oil traces left when people touch things, and stars in the day. As with other birds he can also clearly see things that are too fast for the human eye to resolve well. The downside is that his night vision is very inferior. He can home in on places he’s been before and hear deeper sounds, like the wind in mountains and the sea on shores, letting him keep a kind of mental map.

As an uplifted bird his primary feathers are prehensile. They’re better at delicate manipulation than human fingers but don’t grasp heavy things as firmly, so he sometimes has to resort to feet and beak and would be unable to use bows or swords effectively. He’s able to speak with human voices, like a corvid or parrot. Since he’s big and heavily muscled, he can strike with his wings hard enough to fracture human bones.

Skillswise he’s got a good acquaintance with medicine particularly the emergency sort, is an excellent hacker, good with guns (made for birds), he has an outstanding pain tolerance, and he’s not bad at technology and improvising with it in general - he once rewired a lethal electric shock device to act as a defibrillator.

Yuuya carries Carneades, a virus which devastated his world’s bird populations and uplifted what it didn’t kill. He’s also unnaturally good at moving silently and being unobserved, despite being a big white bird.

Fairy Tale Role: The Princess (The White Dove, Danish version)
Fairy Tale Powers or Abilities: Yuuya’s usual form is a white dove. If someone were to kiss him he would transform into a human, and could choose to turn back at any point until maybe a day has passed, when he turns back involuntarily. He’s susceptible to being transformed into different things by others and can’t undo those on his own, but in any form being kissed will turn him human, and he can become a dove again from there.

As the Princess he can perform lengthy, laborious tasks at startling speed, whether they require deftness or force. He can detect enchantment on food or drink and determine what it would do, and can enchant inanimate objects to speak - not imbue them with personalities, but make them say a few phrases in response to questioning. Also, he can enchant a flowerpot to instantly become a forest or a glass of water to become a lake, if thrown down. He may be able to learn other talents, it looks like these are picked up somehow from the witch.

Finally he has a weird sort of breath weapon - a powerful wind with hundreds of summoned (normal) pigeons flying along in it. They attack whatever he wants and vanish with the wind when he stops blowing.

I’d like the human form to be his (noncanon) blue-haired moe anthropomorphization, and his bird form to be his usual uplifted dove form, much larger than most pigeons. He would keep his avian senses and grasping feathers, since they’re inherent to the shape, but lose the virus and his stealth talent.

Technically he’s kept by the witch, but the Princess was able to fly out in dove form and spy out the area, so he can pretty much leave at will. It’s just smuggling out a human that causes difficulties.

Personal Items: Ornamental glasses, a yellow-orange silk tie, and a strap-harness thing, barely visible under feathers, with pockets. The harness carries several other sets of glasses, one of which is techy and allows for colorless night vision, and his iPon, a kind of iPhone.

First Person Sample:
Seems a shame to make me a princess without specifying of what! Is there a country somewhere? I have to say if there’s an arranged marriage my imagined betrothed might be surprised! As would the people back home, I’m sure. Speaking of, not that there hasn’t been a warm welcome, but isn’t this all a bit abrupt? While I am of course an ever-adaptable super ex-student, this position may be better filled by someone else.

Pity this doesn’t seem to come with a wardrobe. I do look good in skirts.


Third Person Sample:
“If I might ask a boon, fair one!” Yuuya tipped his head winsomely to one side. “It says that if someone were to kiss me I might become human, briefly. Haha, I’ve never been human, but it sounds like fun!”

And it might help advance his knowledge of the species, to put it in clinical terms. Yuuya was generally in favor of humans - you didn’t become a Dove Party agent if you weren’t - but they were unquestionably strange people. What would it be like to bare thick spongy naked skin to the air? To have teeth and a flat flexible tongue? To stand stretched out and tenuous, to see such limited colors but snuff the air and read more from it? To manipulate things using appendages like toes, but softer? And all the rest, including those ludicrously vulnerable external genitalia. There was only so much that could be learned from the outside, or by asking people who had been like this all their lives.

He continued. “I am a gentleman dove, you know. Much more fun to kiss than a frog! And it comes without strings - just a kiss, nothing more. ...Unless that’s what you wanted.” Yuuya did not have a flexible mammalian face, but he could do something humans interpreted as a smile by opening his beak a little and holding his head in a particular way.
cavaliering: (Default)

Mitsuhide Lowen | Akagami no Shirayukihime | Reserved

[personal profile] cavaliering 2014-01-04 11:50 pm (UTC)(link)
OOC
Name: Cal
Contact:
→ DW: [personal profile] kalisona
→ AIM: Carriwitchets
→ Plurk: [plurk.com profile] kalisona
Do you play anyone in Myth Making?: Not yet!

IC
Name: Mitsuhide Lowen
Canon: Akagami no Shirayukihime
Canon Point: Post-chapter 42 after Kiki's big reveal
Age: 23
cavaliering: (somehow compliments are strange)

Mitsuhide Lowen | Akagami no Shirayukihime | Reserved

[personal profile] cavaliering 2014-01-04 11:51 pm (UTC)(link)
Personality:

The first and most consistent piece of Mitsuhide's characterization is that he is absolutely loyal. After all, that's part of why Izana assigned him to be Zen's retainer. Mitsuhide embodies this trait for the entire series, even soon prioritizing Zen's well-being and health and safety beyond everything, even his loyalty to Izana. He's forever loyal to Clarines and both Prince Izana and Prince Zen, but his loyalty to Zen is especially potent. He frets after Zen's well-being down to the mundane and minute details, making sure he has slept and eaten, worries about each cut and scrape the prince obtains and follows him like a very persistent burr.

This highlights another of his personality traits, which is that of an absolute mother hen. He is this role for most all of the cast (Kiki usually being the exception, as she needs no mother henning). He makes sure that they sleep, and eat, and take care of themselves. He's there to remind them that they have to stay healthy and well and he is quick to take youngsters under his wing (like Shirayuki) to take care of them as well. So long as they pose no threat to Zen, he is happy to take care of youngins who clearly don't know better. This, of course, makes him a very good retainer, as he not only protects Zen, but looks after every single aspect of his life, from his health to his paperwork.

Of course, with all of this, Mitsuhide is a naturally protective person. It isn't that he's suspicious--he'll never be rude or impolite to someone he has just met unless they've done something to call for it. But he is quite proficient in sitting back and watching someone until he is certain they're trustworthy. It's a retainer thing, and most prominent when Zen is around. He's far less concerned for anyone else, after all, including his own self; but that natural wariness is something that he's learned to have as a prince's guard. His own good nature is no reason to let someone untrustworthy get to Zen, after all. He would never be able to forgive himself.

Because Mitsuhide is good-natured. He's cheerful, most usually having a smile on his face, and he's always the one to try to lift people's spirits when the mood is grim. He's not easily brought down from his good mood, and he takes to tough tasks with a grin and an awful lot of perseverance. Because of this, Mitsuhide is usually the butt of the jokes of the group, but even though he acts offended and exclaims his embarrassment and offense to the sky, he's never really upset by these jokes. If they bring smiles to the group's face, he's content with that. And he very rarely holds anything said about him towards anyone. After all, if it was just a joke, it was just a joke. Easy enough to leave it at that. This makes for a good counterpoint to his partner Kiki, who is stoic and almost grim-seeming--but always quick with a quip about Mitsuhide that leaves him squawking. He does usually live a very cavalier and lighthearted lifestyle, though, rarely needing to pull out the serious face so long as the people under his care (especially Prince Zen) are safe and well.

Not to say that he doesn't have a serious face, because he absolutely does. When the situation calls for it, he can be as grim and serious as any knight. For the safety of his friends, his country, his princes and his partner, he will easily slip into a very serious mode indeed. Some things will never be a joke, and he will fight with everything he has to protect those things. Along those lines, he really does have a vindictive streak, especially towards those who have hurt Zen; he won't ever forget, and he won't ever forgive, and while he's much too disciplined a knight to ever go after them alone, he will watch them every second they are in his vision.

Mitsuhide is, after all, a knight. He's disciplined, he's determined, and he is good at his job. This means that for all of his good cheer and smiles, he's not afraid to do what needs to be done for the sake of the people he cares about. The biggest example of this is when he performs the finishing blow on the child who betrayed Prince Zen. He couldn't have been more than eleven or twelve--but it was what needed to be done to protect his prince, and so he didn't hesitate to kill him.

Overall, Mitsuhide is simply a very good-natured adult--a knight, with all that that entails, but old enough to be sensible and full of mother-hen-like traits. He is ridiculously hard-headed and determined, unshakeable when he wants to be, but usually he is simply a very pleasant person, happy to help out those who need it...so long as it doesn't interfere with his duty to Prince Zen who is, after all, the person Mitsuhide dedicated his life to.

History: Mitsuhide at the AnS wiki.

It's a little scant, so I'll elaborate as well here. (As a note: Mitsuhide's name has been romanized both as Mitsuhide Rouen and Mitsuhide Lowen by the translation teams. I'm going with the latter due to its more knightly sound.)

The Kingdom of Clarines is a flourishing kingdom. With its two well-loved princes, Prince Izana and the younger Prince Zen, the people of Clarines are taken care of very well. This is why Mitsuhide's dream was always to serve Prince Izana to the very best of his being. He worked very hard, becoming the best of the best of the swordfighting palace guard, at the young age of 17. And it seemed all of his dreams were coming true, as Prince Izana approached him now that he was the best of the best--

And asked Mitsuhide to be the guard of his younger brother, Prince Zen. Of course, Mitsuhide would and could deny his prince nothing, and he agreed to this assignment. Of course, Prince Zen was trouble. Quick on his feet and fond of slipping his guards to go play with his commoner friend, Zen didn't want Mitsuhide around--and particularly because Mitsuhide was ultimately working for his brother, not for him.

That struck a chord in Mitsuhide and starting his thinking that perhaps if he was going to serve Prince Zen as a personal guard, it should be for the purpose of serving Prince Zen.

OF course, he isn't given long to ponder that before Zen gets himself into trouble, in the form of being betrayed by that commoner friend, almost being killed by the gang he was handed over to. It was Mitsuhide and Prince Izana who ended up saving the young prince, with Mitsuhide being the one to strike the final blow against Zen's traitor friend.

It is at this point that Zen begins to accept Mitsuhide into his life, and it is at this point that Mitsuhide begins to devote himself solely to Zen, his prince.

FAST FORWARD SIX YEARS--doubtlessly filled with danger and shenanigans, to the present day.

Mitsuhide serves as Zen's personal guard, now joined by Kiki. She is his partner-in-arms, and they both fight to protect Zen. And Zen's safety and happiness are Mitsuhide's most important concerns, without a doubt. This is the guiding thought process for all of Mitsuhide's actions throughout the series.

And then canon happens...which is admittedly more relevant to Zen and Shirayuki's characters than Mitsuhide and Kiki's; the two of them remain consistent side characters throughout the main storyline, giving support to Zen and those who would serve him, threatening those that would harm him, and being comic relief when the moment serves (or, well, the good-natured Mitsuhide is, anyway).

Otherwise, they are simply very loyal knights and very strong partners, always making sure to do their very best in service to their lord.

Canon Abilities or Powers: Mitsuhide is a normal human, and as such, doesn't have any ridiculous powers. He is an extremely proficient swordfighter, having become the best of the palace guard at age 17, and undoubtedly keeping up that ability throughout the years.

Otherwise, he's good at being the butt of jokes.

Fairy Tale Role: The Servant in the White Snake
Fairy Tale Powers or Abilities: Due to eating the flesh of the white snake, the servant gains the ability to talk to animals--and also, due to his nature, to fret and worry about animals. So that will be what Mitsuhide gains. The ability to talk to animals and thenceforth forever be concerned for all of the ants people are stepping on.

Personal Items: Just the clothes on his back and his sword!

First Person Sample:

[The writing in the notebook is scribbled hastily, as if the owner hardly has any time to sit down and do it properly.

This is because Mitsuhide doesn't have time to sit down and do things properly, as he's the sort to need to sit at a desk to write in a book, and he's running around even as he scribbles.]


I'm very flattered that anyone would want me as their servant, but I already serve another lord! I'm happy I can help out, but surely there must be some mistake here.

If anyone would point me in the direction of Clarines, I would be very grateful.


[he doesn't write it, but oh is he thinking it--'Prince Zen has probably gotten in so much trouble by now." He even mutters it out loud.

...but right, writing.]


Though I would be happy to finish the tasks assigned to me before I go, of course, so please leave any information you have for me while I do these chores. You have my gratitude!

[Someone is much too nice...]

Third Person Sample: Various Canonmate threads.
succinct: (Master of disguise)

Kiki | Akagami no Shirayukihime | Reserved

[personal profile] succinct 2014-01-05 12:00 am (UTC)(link)
OOC
Name: Kia
Contact:
→ DW: [personal profile] starswing
→ AIM: offered wing
→ Plurk: [plurk.com profile] starswept
Do you play anyone in Myth Making?: Not yet, I don't!

IC
Name: Kiki
Canon: Akagami no Shirayukihime
Canon Point: Chapter 42, after she tells Mitsuhide about the promise she'd made with Zen
Age: It's never outright stated, but it's implied that she's close to Zen's age (19) and younger than Mitsuhide (23), so I tend to say she's 20.

Personality: If you're looking for someone bright and cheerful, who always has an encouraging word and who can be relied upon to light up any situation--

Then you're looking for the wrong person.

Kiki is, first and foremost, succinct. She doesn't bother to waste her words when she chooses to use them, though she's even more likely to favor someone with a glare or a look that's more or less You're Being Stupid. Half of the time, all she really has to do is stare at someone, and they get nervous. When she does speak up, she's deadpan and stoic, though that isn't to say she doesn't have a sense of humor. She's perfectly straight-faced when she suggests that one of the boys in the group cross-dress, when Mitsuhide speaks up against her disguising herself to get taken by pirates. She's equally calm when Obi asks what she did to get Mitsuhide upset and what her promise with Zen entails, and she tells him that to find out, he needs to hug his knees and say "Only cats would come close to me." She composedly suggests that Mitsuhide and Obi should marry and, on the whole, comes off as someone who doesn't get ruffled by anything or anyone.

Because that's truly how she is and how she lived. Kiki is accustomed to fighting her own battles and to doing it alone, and it isn't until she meets Zen and Mitsuhide that she learns that she doesn't have to always face things on her own. There are people who believe in her and want to face those things with her, and to protect her while still acknowledging that she's strong. Ultimately, it's what earns them her loyalty, and once someone's earned it, it's hard to lose. Kiki will always support Zen, whether it be with a sword or with her presence as one of his aides, just as she supports the girl he fell in love with by speaking encouragingly to her and willingly going into a den of pirates in order to find Shirayuki and to protect her. With Mitsuhide, although they're close to polar opposites at a first glance, they're capable of working together seamlessly, and Kiki will take an additional step with him. She entrusts him with her sword, she thanks him for protecting her, and even if she's pretty tight-lipped when it comes to her own feelings, she does speak with him about the promise she made with Zen. She understands him, telling Obi that Mitsuhide is probably one of the only people Zen will listen to. They truly are partners, and it shows.

Beyond that, she's a fierce fighter who takes no crap from no one, and the wrong pretty face to try to hit on.

History: Here, but to expand...

Kiki serves as the aide of the younger of the princes of Clarines, and has been doing so for five years now. Before that she was the daughter of an earl who befriended the prince and his aide, Mitsuhide-- although for awhile, Mitsuhide had no idea of her status or that she was even female. During those days, she trained with them both, until a man who had initially proposed to Kiki (and got rejected) challenged her to a duel, two-on-two, for her hand in marriage. However, Kiki was naturally a solitary person, reflecting that "I have to protect myself, by myself. Because, until now, all I had... was myself."

The duel itself might have gone poorly, being two-on-one, except Mitsuhide interfered and joined the fight with a request to Kiki that she let him protect her. Additionally, Zen called out that if she was still alone, he'd protect her too, and asked for her to come with him to his castle. To gain experiences and knowledge that would help serve her as the next head of her household, her father agreed to let Kiki serve Zen for the next six years.

Jumping ahead, Kiki was already by Zen's side when he met Shirayuki, and while she's been around, she hasn't been the major subject in most of the arcs. She does get more of a spotlight when Shirayuki is captured by pirates, and Kiki volunteers to be the one to also get "captured", so as to help her escape and reunite with the others when the time is right. Her next arc concerns her backstory, in which she tells Mitsuhide the truth about her agreement with Zen and how long she has left. Otherwise, she's around to support her prince, to tease Mitsuhide with a very flat expression, or to just be her serious, supportive self.

Canon Abilities or Powers: As one of Prince Zen's aides, Kiki is very skilled with a sword, able to more than hold her own in most fights and singlehandedly launching a surprise attack on a group of pirates when they presumed her captive. She's demonstrated prowess with a bow as well. Other than that, she's just an ordinary person.

Fairy Tale Role: The princess in The Bear
Fairy Tale Powers or Abilities: First and foremost, the ability to turn into a bear, capable of speech; while the fairy tale has this linked to putting on a bearskin, Kiki wouldn't do it, once she knew what it did, so I'd like the transformation to happen based on the situation. When she gets too annoyed or angry, she turns into a bear. It's doubly annoying because, much in the way the princess in the story can get beautiful dresses for balls, just even the thought of "wait what social function", should such a situation arise, will put Kiki in a sparkly dress.

And she will hate it.

Personal Items: The clothes on her back, and her sword. What else could she possibly need?

First Person Sample:

[ The handwriting is small and neat, easily legible, but there's not a lot of it. The author clearly doesn't have much to say.

Or, perhaps, just knows how to word it as concisely as possible. ]


I'm sure a lot of you find this quaint, but some of us have duties to return to, and none of those duties happen to include living here.

Or turning into a bear.

That being said, if anyone has any information regarding returning, I'd be happy to discuss things with you in further detail. Even your theories would be fine-- a start is a start.

Also, if anyone has seen a person with silvery hair, carrying a sword...

He's not important. Don't bother with him. In fact, it's fine to pretend he's not even there.


Third Person Sample: Have a thread

Kay Faraday | Ace Attorney Investigations | Reserved

[personal profile] farakay 2014-01-05 12:02 am (UTC)(link)
OOC
Name: Kia
Contact:
→ DW: [personal profile] starswing
→ AIM: offered wing
→ Plurk: [plurk.com profile] starswept
Do you play anyone in Myth Making?: Not yet, but also apping Kiki!

IC
Name: Kay Faraday
Canon: Ace Attorney Investigations
Canon Point: The end of Turnabout Ablaze
Age: 17

Personality: Kay is a teenage girl.

... Wait for it.

She's energetic and perky and is constantly distracted by shiny things that might quite possibly be valuable-- not that she'd actually steal them, of course, she just likes the idea of treasure. For all that she makes comments about being a great thief and stealing things (like national flags), most of that is just joking-- like when she tells Gumshoe that she's "stolen" his position as Edgeworth's assistant. As she's said before, the only thing she wants to steal is the truth, and she's very serious about the Yatagarasu's sense of nobility. To her, the one thing a thief shouldn't ever steal is a life, because "It's too heavy of a burden on your soul to get away with, ever." Having lost her father, simply because someone decided that he was an inconvenience, only drives that point home-- and of course she gets teary when certain things are mentioned, like meeting a girl who had also lost her father.

Not that Kay lets such depressing things get her down; she made a promise with her dad never to cry in front of strangers when she was a kid (which came into play only an hour after his death, in which she did her best to cheer up), and it's likely that her cheery outlook and NEVER SAY DIE attitude are in part because of that promise. She can be absolutely serious when she needs to be, but the majority of the time, she's bouncing from place to place, making chipper and cheeky comments about thieving methods, Edgeworth's great expressions and cool entrances/exits, and launching herself into things with unrivaled enthusiasm. One example of this is while investigating a murder case at the theme park, Kay remains aware that there's a contest to get a photo of all four Badger mascots for a fabulous prize-- and so whenever she sees one, investigating is put on halt while she rummages for a camera and happily exclaims, "Badger GET!" Even when she comes across Edgeworth after he's been kidnapped and tied up, her first reaction is not to fluster or fret, but to crack up over the face he's making. Her sense of humor is absolutely indomitable, and has apparently been present since she was a child (evidenced by purposely popping her balloon on a cactus to startle the detective keeping her company). She's not above fangirling either, with a specific love geared towards ninjas-- especially the Jammin' Ninja, a television star.

I've mentioned before that, for a thief, Kay has very strong morals, and this is an integral part of her character. She idolized her father as a hero who put bad people away, and honored her promises even as a little girl. It couldn't have been the easiest thing to staunchly hold back tears only a short while after her father's death, but she tried as hard as she could to keep that promise. Additionally, she was angry enough after the accusation reached her ears that Gumshoe had become the main suspect that she, a ten-year-old child, kicked a prosecutor in the back of the knees in order to 'defend' her new friend. She's sincere and honest, and though this mostly amounts to her telling Edgeworth that he needs to get more excited about things, it also means you will almost always know that when Kay says something, she means it. She's perceptive, commenting that she's seen into someone's heart, and just how lonely it feels. She's very much a heart-on-her-sleeve sort of person, and really only lies when it's absolutely essential justification-- such as bluffing in order to get Edgeworth some more cross-examining time with the culprit. Even in her observations about people and the story behind her father and the Yatagarasu, she doesn't hide much. Sadly, this means when she does encounter things that contradict her moral code, like learning the entire truth about the Yatagarasu, she has a hard time accepting it, to the point where she'll tearfully deny it at first. Kay takes things like trust and teamwork seriously, and nothing perturbs her more than betrayal, slander, and just plain being a bad guy. She may be a thief, but she's a noble thief, thank you very much, and she's adamant about establishing that the Yatagarasu only steals for the good of the general public and absolutely does not kill.

On a more quirky note, Kay also has a habit of giving people nicknames, which seems to have been cultivated as a kid. Gumshoe was "Gummy" (which stuck) and Franziska was "Whip Lady" (which, thankfully, did not, because Kay gained a sense of self-preservation). She also addresses Lang as "Wolfy" and becomes highly belligerent when he calls her "Crow-girl" because the Yatagarasu is a raven and so much better. Of course, anything that tarnishes the Yatagarasu's honor and reputation makes her indignant; she's very committed to carrying on her father's work. And this indignation can lead her into trouble, because Kay is reckless and it's fairly easy to kindle her fighting spirit. She's a smart girl (she saved and carefully preserved the perfume bottle belonging to her father's killer and offered it to confirm that identity later), and capable of being logical, but she also has her moments where she charges (or jumps) ahead (or below) without considering what comes after that. This ranges from jumping down a trap door instead of using a ladder to... illegally entering an embassy on the heels of a fake thief. It's true that her determination can be a strength, but when determination becomes recklessness, it can also put her life in danger.

In short, she's always ready to go and quite possibly the most honest and noble thief you'll ever meet.

... Never mind that she's actually never stolen anything yet.


History: FULL OF JUSTICE

Canon Abilities or Powers: She's a normal girl who has some proficiency with high-tech gadgets like the Little Thief and some working knowledge of the court system, thanks to not only working with a prosecutor, but being the daughter of one. She's quick to notice things, and is also the one to remind Edgeworth to take his time and think through things calmly, despite her nature of tearing around and going full throttle without fully considering her options.

Also, she's athletic, able to outrun a grown man (who may just be out of shape, admittedly), and to jump down from large heights without injuring herself. Suffice to say, Kay is a very active person, and it shows.

The ability to make a dramatic entrance, complete with cool speech, totally counts, right?

Fairy Tale Role: Robin Hood
Fairy Tale Powers or Abilities: Kay can now use a sword, a bow, and a quarterstaff, and will have gained a proficiency in disguises that she probably won't abuse because she's theatrical and confident enough to enjoy presenting herself as... herself. Robin Hood's nature is to steal from the rich and give to the poor, and Kay's attitude regarding that stance won't be changing a bit. Of course, she'll be highly skilled with a bow now, but it's not like she'll be running around shooting things with it. Hopefully.

Personal Items: Her bag, containing Little Thief, a coil of rope, a camera, and a book of matches. Also her clothes (obviously).

First Person Sample:

Hey, so wandering minds have started to wonder, and so I've decided to ask all you princes, peasants, and pied pipers a question! It's a very VERY important question, second only to HOW COOL WOULD IT BE IF THE JAMMIN' NINJA HAD A DINOSAUR COMPANION, so listen up!

... Read up? Maybe I should have shouted from the rooftops...

Anyway! I know I'm supposed to be Robin Hood, and I'm okay with that, except for one tiny thing...

It's the entirely wrong kind of bird! So don't you think it would be better if I was Raven Hood instead? I'd still help the masses and everything, but I've got to get the Yatagarasu a legendary reputation too!

Your thoughts? And no, OBJECTION doesn't count!


Third Person Sample: here and here

Orihime Inoue | Bleach | Not reserved!

[personal profile] holyfight 2014-01-05 05:21 am (UTC)(link)
OOC
Name: CD
Contact:
→ DW: [personal profile] crystaldawn
→ AIM: TomcatClaws
→ Plurk: [plurk.com profile] holyfight
Do you play anyone in Myth Making?: No

IC
Name: Orihime Inoue
Canon: Bleach
Canon Point: Chapter 546, while training in Hueco Mundo with Chad
Age: 17 1/2

Personality:
At first blush, Orihime might seem a bit like a ditz. The side of herself that she chooses to show to everyone (particularly her friends) is happy-go-lucky, cheerful, helpful, and very friendly. She's overwhelmingly kind and fairly innocent and tends to invoke a protective response in those around her. This doesn't mean she's stupid or childish by any means; she's third in her class overall and can be quite pragmatic and creative in battle situations. But she does lack a certain degree of self-awareness and "street smarts" that might make it seem otherwise. She also has a unique appetite, often making food based on puns or just plain strange combinations (like honey wasabi ramen or egg parfait over rice or even mackeral bread - a pun on yakisoba bread, a popular Japanese fast food).

She has a vivid, overactive imagination that seems to be inspired a lot by television and those around her often see flashes of it at the oddest times. It seems to work faster than her mouth in a lot of cases - in one instance, she's asked by her best friend Tatsuki whether she's ever been to the park with their mutual friend Ichigo, and this ends in her telling herself to watch out because someone has a gun. It's not that Orihime automatically went park=>guns; she had a (somewhat) natural thought progression from being in the park with Ichigo, to racing Ichigo to the teeter-totter, to racing Ichigo in the Olympics, to winning the track and field competition, to winning the world heavyweight title, to an assassin in the crowd at the boxing match. Likewise, when her class is assigned to make pictures of themselves in "the future", Orihime takes the assignment figuratively instead of literally. Instead of drawing herself as she imagines she'll be in the real future, she draws herself in a Jetsons-esque robot-and-flying-car "future" as a hyper-destructive robot. It isn't that Orihime thinks she will really become a giant robot; it's that she imagined herself in a creative, "futuristic" way. This strange imagination also comes out with perfect comedic timing to break tense situations - for instance, during an argument between Ichigo and Tatsuki, Orihime interrupts them just to ask how her personal themesong should go. This just goes to show that she is not only somewhat self-aware of her personality quirks, but that she can use them at will.

When you look past the silliness and the overactive imagination, however, Orihime's inner self is much more down-to-earth and actually quite insecure. She's very critical of herself after she develops powers, especially. Her powers, the Shun-Shun Rikka, have three functions: healing, shielding, and cutting. Of these three, her most powerful ability is the ability to heal. However, that is often looked over in favor of more offensive abilities, and as such, Orihime sees herself as being less useful in battle than her friends. The actual truth of the matter could not be further from this; Orihime is invaluable to her friends as a healer, and has saved most of them from death or horrible injury at least once. These healing powers were even the premise Aizen, the series big bad, used to kidnap her (although his true purpose was simply to lure her friends into his base), because they not only heal, but can reverse any event that happened to an object at all. Still, Orihime has a tendency to be very critical of herself for not contributing enough to the offensive side of battle.

She doesn't like for her friends to see any of these weaknesses, though. In fact, in her very first story arc, she outright states that she didn't want her own brother to see her sadness or tears because she didn't want him to worry about her; the same logic applies to her friends. Any insecurity, fear, or doubt she has wouldn't come out often in interactions with other characters unless she really trusted them, so it won't be seen often by others. For the most part, those who interact with her will see a happy, somewhat dopey, very creative teenage girl.

Another facet of Orihime's personality that bears mentioning is her loyalty to her friends and the strength of their friendship. When her friend Rukia was taken back to Soul Society and Ichigo had doubts as to whether he should go get her back, Orihime was the one who talked him into it. And when she though that Ichigo might like Rukia for more than friends, even though Orihime was jealous, she took the burden and blamed herself for being jealous because of how much she cared for Rukia. And when Rukia was attacked and presumed dead in Hueco Mundo, Orihime screamed to be released from her cell so she could heal her. The first time her powers activated was because her best friend Tatsuki was in trouble; she stated then that she would never forgive anyone who hurt Tatsuki. And when Aizen's henchman, Ulquiorra, threatened to kill all of her friends, she willingly traded her freedom (and what she presumed would be her life altogether) for their continued safety.

Finally, Orihime's crush on Kurosaki Ichigo, the series protagonist, should be mentioned. Tatsuki points out that Orihime has a crush on him in her very first appearance in chapter two and this crush persists throughout the series until the present time. Although Orihime can let her imagination run away with her (for example, recently imagining Ichigo normally inviting her into his room as him being dressed in a host outfit and emitting sparkles), she has demonstrated that she can understand Ichigo on a personal level. Part of what gave her her powers was his own incredible spiritual pressure (in concert with the hougyoku, the series' resident MacGuffin), and the wish to protect him was what helped her learn to summon and use them at will. She can track his spiritual pressure when no one else can, recognize him by smell (and comments on this at least three times), and has outright stated that she loves him. Far from making her weak and dependent upon him and his power, however, this has inspired her to try and make her own spiritual powers more potent. In fact, her stated goal is to not look at his back in battle, but to try and fight side-by-side with him (this is also part of the reason she's so critical on herself for not being a better offensive fighter).

To sum up, at the point in canon Orihime is taken from, even though she still has some insecurity inside, she has mostly overcome her feelings of inadequacy and has become more confident in battle - confident enough to fight regular hollows side-by-side and go blindly charging into dangerous enemy territory with Ichigo and Chad. She eagerly runs to help Ichigo when she thinks he's been kidnapped, stands up to the two men who claim to have hurt her friend Ishida, goes without question back to Hueco Mundo to help Nel, and is proactive in checking on the group's mutual friend Chad when he goes missing for a brief time. She's still flighty and fun-loving, starting conversations about random things with Tatsuki and Ichigo, and still has her crazy daydreams. She's also achieved one of her stated dreams - to work in a bakery (part time, since she's still in school, of course). And she and Ichigo, Ishida, and Chad have all become closer friends than ever; they all share phone numbers and know how to get to each other's apartments. This is the Orihime others in Myth Makers should see - a fairly confident (at least on the outside), cheerful, helpful young woman with a crazy imagination and a taste for strange food.

History:
Here!

Canon Abilities or Powers:
Orihime's spiritual powers, the Shun-Shun Rikka, manifest themselves as six different fairies who are all distinct parts of her personality. They can be summarized as follows:

Santen Kesshun: Three fairies - Baigon, Hinagiku, and Lily - form a three-pointed, glowing yellow shield. This shield can be broken with enough force, although it will usually take one hit before cracking and/or breaking.
Souten Kisshun: Two fairies - Shun'oh and Ayame - create a glowing yellow dome over an affected person or object to reverse any event which has occurred to it. This is usually used to heal or restore whole limbs or (in a few cases) nearly entire bodies.
Kouten Zanshun: One aggressive fairy - Tsubaki - can cut nearly any object and place a shield on either side of himself, effectively blowing apart what he's launched into. Since Orihime herself isn't very aggressive, and Tsubaki is the fairy least like her, he's not very strong. He's been badly injured and/or broken two of the three times he's been used in battle; fortunately, after his last accident, Orihime was able to have a friend restore him to life for her.
Shiten Koushun: The three fairies of Santen Kesshun defend while Tsubaki redirects whatever force was used against Orihime back at the attacker.

Fairy Tale Role: The Daughter from The Flower Queen's Daughter
Fairy Tale Powers or Abilities: In keeping with the spirit of the role, Orihime's powers will be in line with plants, flowers, and spring/summer. She should be able to make flowers and plants grow, or make fruit ripen more quickly. She'll also be a really snazzy dancer, for reasons she can't quite figure out.

Personal Items: Just her hairpins and the clothes on her back - an ankle-length skirt and a comfy sweater.

First Person Sample:

Dear Diary,

First of all, I'm really sorry! I know I shouldn't be writing in you, since you're not really mine, but I just can't help myself. I looked very hard for your owner! I really did! But anyone I asked about the Flower Queen's daughter just laughed at me and patted me on the knee and told me to do a good job. Although they might mostly have been patting me on the knee because they were talking bunnies and gnomes....

You don't think that's weird, do you? It feels kind of funny, writing about things like talking animals and tiny people, because no one will come tell me that I'm being silly or imagining things. I definitely didn't imagine them! I even touched their hair and picked them up and turned them upside down, although in hindsight that was probably kind of rude of me. Maybe I should go find them and apologize. Or maybe if I catch a special one, he'll lead me to a pot of gold!

That's it, Diary! I have to go find more of those little people and ask them if they have any magical powers! I'll come back and let you know how it went later!

Third Person Sample: Here! (I was originally going to do Persephone from the Origin of the Seasons, but realized upon going through comments to the FAQ that I couldn't do that one)

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